CV
For press kit or bio materials for speaking engagements or otherwise, please visit the Press Kit page.
For a less detailed but similar set of information, please visit my LinkedIn profile.
Raphael R. Koster
- Contact
- https://www.raphkoster.com
- DOB: Sept. 7th, 1971
Summary
A professional game designer and frequent writer on issues of interactive design, Raph Koster was named an Online Game Legend at the GDC Online Awards in 2012. He is currently the founder and CEO of Playable Worlds, Inc., a developer of immersive online worlds.
He was the original creative lead on the seminal online world ULTIMA ONLINE, which first brought online worlds to the mass market. From June 2003 to March 2006 he was Chief Creative Officer for Sony Online Entertainment, makers of EVERQUEST, where he previously led the design of STAR WARS GALAXIES.
After departing SOE, Koster founded Metaplace, a virtual world startup funded by Crescendo Ventures, Charles River Ventures, and Marc Andreessen & Ben Horowitz. Metaplace created groundbreaking patented technology that allowed the creation of cloud-based games and virtual worlds, making games “work the way the web does.” Metaplace operated a portal site, METAPLACE.COM, where users could create their own worlds. Metaplace then moved into social games, creating ISLAND LIFE and MY VINEYARD before being acquired by Playdom in 2010.
He worked as Vice President of Creative Design at Playdom/Disney, where he served as creative director for DEEP REALMS and unannounced titles, as well as continuing to work on technology. He departed Disney/Playdom in April of 2013. For the next six years he worked as an independent designer and consultant, as well an advisor to a variety of startups. His clients included Facebook, Google, Activision, Unity, Wooga, and more.
In 2018 he founded Playable Worlds to develop the next generation of immersive online worlds.
His essays and writings on online world design include widely reprinted and influential pieces such as “Declaring the Rights of Players,” “The Laws of Online World Design,” and “A Story About a Tree.” He is in demand as a speaker and lecturer on issues of game design, community building, and online society. He is a regular speaker at the Game Developers Conference, and is the maintainer of the canonical history of virtual worlds at his website, https://www.raphkoster.com. His book A THEORY OF FUN FOR GAME DESIGN was published in 2004 by Paraglyph Press (now from O’Reilly), with a 10th anniversary edition in 2014, and is used in several university courses as study material and available in a half-dozen languages. In 2015 he released a poetry collection, SUNDAY POEMS, and in 2018 the first volume of his selected essays, POSTMORTEMS.
Degrees
1995:
- MFA, Creative Writing, University of Alabama, Tuscaloosa AL.
- Thesis: Housebuilding (poetry collection)
1992:
- B.A., Magna cum laude, English and Spanish (departmental honors in both), Washington College, Chestertown, MD
- Thesis: An Extended Family (short stories) — honors
- Thesis: The Path (translation from Spanish of El Camino by Miguel Delibes) — honors
Career
2018-present
- CEO and founder of Playable Worlds, Inc.
2021:
- WADDLE DOWNTOWN, tabletop game co-designed with Isaac Shalev and published by WizKids.
2020:
- My design sketch for a COVID-19 health authority simulator was implemented by multiple teams
- IN THE TIME OF PANDEMIA, by Moocho Brain (Khail Santia et al) (trailer)
- COVID OPS by John Albano
2013-2018
- Independent designer and consultant, with clients including
- Unity
- Activision
- Wooga
- NTN Buzztime
- Vicarious Visions
- Bartlet Jones Supernatural Detective Agency
- Next Games
- Blitz
- and more
- Board of Advisors, PullString, formerly Toytalk
- Board of Advisors, Gamxing
- Board of Advisors, ArtCraft
- Board of Advisors, Bit Fry
2018
- While serving as a design consultant to Google, we launched two multiplayer AR games where I was involved in detailed design work:
- TRUCK STARS AR, Design consultant.
- NIGHTENFELL, Design consultant.
2017
- MVEM Build 15, a new version of the emulator for the Milton Bradley Microvision.
2015
- Designer, JACKPOT TRIVIA, NTN Buzztime
2014-2015
- Advisory Council, NTN Buzztime
2010-2013
- Playdom/Disney
- Vice President of Creative Design. Internal design consultant, occasionally led titles.
- Member of Disney Interactive’s internal creative council.
- Creative Director, DEEP REALMS
- Creative Director, unannounced/not shipped titles
2006-2010
- Metaplace Inc, also known as Areae Inc
- President and Chairman. Founded the company, fundraised successfully from Silicon Valley, ideated core technology. Eventually sold to Playdom.
- METAPLACE.COM
- ISLAND LIFE
- MY VINEYARD
- LEGENDARY TREASURE
2003-2006
- Sony Online Entertainment
- Chief Creative Officer. Worked with teams at key milestones. Troubleshooter for troubled projects. Managed R&D department for speculative technologies; developed new patentable tech. Substantial company PR work. Developed pitches and interfaced with potential licensors in Hollywood and other media.
- Additional Writing, UNTOLD LEGENDS
2000-2003:
- Sony Online Entertainment
- Creative Director, STAR WARS GALAXIES. Managed design team that peaked at over 100. Dealt intensively with community relations, media, and the license holder.
1995-2000:
- Origin Systems
- Designer/Creative Lead (1995-1997). Responsible for designing game systems, narrative, worldbuilding, some technical art, leading team creatively.
- Lead Designer (1997-2000). Responsible for managing design team while working closely with art and programming. Significant involvement in community relations.
- ULTIMA ONLINE: THE SECOND AGE
- PRIVATEER ONLINE (not shipped).
1994:
- Designer of NEXUS, shareware game published by Moraffware.
Distinctions
2023:
- Featured in THE MAKING OF KARATEKA, by Digital Eclipse
2021:
- Featured in THROUGH THE MOONGATE, PART II, by Andrea Contato
2019:
- STAR WARS GALAXIES named the 10th best Star Wars video game of all time by Variety.
- Featured in LEAGUE OF LEGENDS ORIGINS, a Netflix documentary directed by Leslie Iwerks
2018:
- Featured in BRAVING BRITANNIA by Wes Locher
- Featured in GALAXIES: AN EMPIRE REMEMBERED by James Crosby
2017:
- ULTIMA ONLINE listed at #75 in the top 100 best games of all time, Polygon
2016:
- ULTIMA ONLINE named one of the 50 most important PC games of all time by PC Gamer.
2015:
- Patent awarded on core Metaplace technology: “System and method for providing virtual spaces for access by users via the web“
- Featured in ONLINE GAME PIONEERS AT WORK by Morgan Ramsay (Apress)
2014:
- THEORY OF FUN named as one of 52 Books Worth Reading by speakers at TED Talks.
2013:
- Patent awarded on R&D technology whilst at Sony Online: “Modeling complex environments using an interconnected system of simulation layers “
2012:
- Online Game Legend Award, Game Developers Conference Online 2012
- All-TIME 100 Video Games, ULTIMA ONLINE, Time Magazine
2011:
- DEEP REALMS, #5 Best Facebook Game of 2011, Gamezebo.com
- Patent awarded on core Metaplace technology: “System and method for enabling characters to be manifested within a plurality of different virtual spaces”
2009:
- Top 20 Most Influential People in the MMO industry, Beckett MMO Gamer Magazine
2008:
- Top 20 Most Influential People in the MMO industry, Beckett MMO Gamer Magazine
- THEORY OF FUN FOR GAME DESIGN, one of the Top Ten Videogame Books of All Time, Game Informer.
2007:
- METAPLACE.COM, Audience Award at TechCrunch 40.
2006:
- THE HOT 100, Next Generation
- A THEORY OF FUN FOR GAME DESIGN, Game Developer Magazine Front Line Awards nominee
2005:
- UNTOLD LEGENDS is the #3 lifetime bestseller on the new Playstation Portable platform
- Featured in Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution by Heather Chaplin & Aaron Ruby, Algonquin Books
- Technology from my R&D group was featured on the Playstation 3 demo reel
2004:
- STAR WARS GALAXIES, SpikeTV Game Awards
- Nominee, Game of the Year
- Nominee, Best Online Game
- Nominee, Best Fantasy Game
- STAR WARS GALAXIES, Online Game of the Year
- Game Industry News
- 1up.com (Electronic Gaming Monthly, Computer Gaming World, etc) Reader’s Choice
- 1up.com, Editor’s Choice
- IGN Editor’s Choice
- IGN Reader’s Choice
- STAR WARS GALAXIES, Game of the Year
- Cinescape
2003:
- STAR WARS GALAXIES, Game Critics Awards (Electronic Entertainment Expo)
- Nominee, Best Online Multiplayer Game
2002:
- STAR WARS GALAXIES, Game Critics Awards (Electronic Entertainment Expo)
- Best online Multiplayer Game
- Pause & Effect: The Art of Interactive Narrative, book on design issues. Interviewed by Mark Stephen Meadows
- Real People, Virtual Worlds, television documentary on online worlds. Interviewed by Tracy Spaight
- Avatars Offline, film documentary on online worlds. Interviewed by Daniel Liatowisch
2001:
- STAR WARS GALAXIES, Game Critics Awards (Electronic Entertainment Expo)
- Runner-up, Best of Show
- PC Game of Show
- Best Online Multiplayer
1998:
- Online Game of the Year, ULTIMA ONLINE: THE SECOND AGE, The Academy of Interactive Arts and Sciences
1997:
- Online Game of the Year, ULTIMA ONLINE
- The Academy of Interactive Arts and Sciences
- C|NET Gamecenter
- Online Gaming Review (Editor’s Choice)
- Online Gaming Review (Player’s Choice)
- AllAbout Games (Gamer’s Choice Award)
- GAME.EXE Magazine (Russia) Finalist/nominee
- Computer Games Strategy Plus
- Game of the Year nominee, ULTIMA ONLINE
- Computer Gaming World (reader’s choice)
- Game of the Year runner-up, ULTIMA ONLINE
- GAME.EXE Magazine (Russia)
- Roleplaying Game of the Year, runner-up/nominee/honorable mention
- Academy of Gaming Arts and Design
- PC Gamer (Gamer’s Choice Award)
- Online Gaming Review (Editor’s Choice)
- Computer Gaming World (Reader’s Choice)
- Computer Game Developers’ Association (Spotlight Award)
- C|NET Award for Internet Excellence, ULTIMA ONLINE
- CESA (Computer Entertainment Software Academy, Japan)
- Special Recognition Award for Outstanding Accomplishment in a New Arena, ULTIMA ONLINE
1993-1995:
1992-1993:
- Graduate Council Fellowship, University of Alabama
1992:
- George Washington Medal (awarded to the senior displaying greatest promise of understanding and realizing in life and work the ideals of a liberal education), Washington College
- Henry Salloch Prize (given each year to a student or students in recognition of academic achievement and personal commitment to the understanding of other cultures), Washington College
- Emil J. C. Hildenbrand Memorial Medal, English Dept. Prize & honors, Washington College
1990:
- Sophie Kerr Scholar, Washington College, Chestertown, MD
Publications
2023:
- “From Online World to Metaverse: The Future of Online Games and Games Research,” Games: Research and Practice, Vol 1 No 1.
- Excerpt from A Theory of Fun for Game Design in FOUNDATIONS OF LANGUAGE AND LITERATURE 2e, Macmillan.
2022:
- A THEORY OF FUN FOR GAME DESIGN, Ukrainian edition. Published by ArtHuss.
- A THEORY OF FUN FOR GAME DESIGN, Spanish edition. Published by Parramon.
2018:
- POSTMORTEMS: SELECTED ESSAYS VOLUME ONE, published by Altered Tuning Press.
- A THEORY OF FUN FOR GAME DESIGN, Russian edition. Published by DMX Press.
2017:
- A THEORY OF FUN FOR GAME DESIGN 2nd Ed., Simplified Chinese.
- A THEORY OF FUN FOR GAME DESIGN 2nd Ed., Traditional Chinese.
- A THEORY OF FUN FOR GAME DESIGN 2nd Ed., Korean.
2015:
- A THEORY OF FUN FOR GAME DESIGN, new Chinese edition. Published by Posts & Telecom.
- SUNDAY POEMS, published by Altered Tuning Press.
- “On Getting Criticism” in TABLE TOP GAME DESIGN FOR VIDEO GAME DESIGNERS, by Ethan Ham.
2013:
- A THEORY OF FUN FOR GAME DESIGN, SECOND EDITION. Published by O’Reilly.
- “Declaring the Rights of Players” in CROSS CURRENTS: CULTURES, COMMUNITIES, TECHNOLOGIES, by Blair, Murphy, & Almjeld (Wadsworth Publishing)
2009:
- “Declaring the Rights of Players” in THE SECOND LIFE HERALD: THE VIRTUAL TABLOID THAT WITNESSED THE DAWN OF THE METAVERSE (MIT Press), Peter Ludlow and Mark Wallace
2008:
- “Declaring the Rights of Players” in VIRTUAL LAW: NAVIGATING THE LEGAL LANDSCAPE OF VIRTUAL WORLDS, Benjamin Duranske
- “Declaring the Rights of Players” in SETTLERS OF THE NEW VIRTUAL WORLDS, Bethke & Hoffman, Eds.
2006:
- “Declaring the Rights of Players” in THE STATE OF PLAY: LAW, GAMES, AND VIRTUAL WORLDS, Balkin & Noveck, Eds.
- “Grand Theft Education” Forum, Harper’s Magazine, Sept 2006 issue
- A THEORY OF FUN FOR GAME DESIGN, Japanese edition. Published by O’Reilly Japan
- A THEORY OF FUN FOR GAME DESIGN, Chinese edition. Published by Coolman
- A THEORY OF FUN FOR GAME DESIGN, Korean edition. Published by Digital Media Research
- “Declaring the Rights of Players” in THE GAME DESIGN READER: A RULES OF PLAY ANTHOLOGY. Salen & Zimmerman, eds.
2004:
2003:
- Foreword and Appendix E (“Online World Timeline”) in DEVELOPING ONLINE GAMES: AN INSIDER’S GUIDE, Jessica Mulligan and Bridgette Patrovsky. New Riders
- Also provided significant contributions to the online games portion of ANDREW ROLLINGS AND ERNEST ADAMS ON GAME DESIGN, New Riders
2001:
- Acoustic guitar soundtrack to television shows PASSION MOTONEIGE (Reseau des Sports) and QUEBEC EN MOTONEIGE (Canal Evasion).
1994:
- Assistant poetry editor, Black Warrior Review, also wrote reviews
1991-92:
- Various publications of poetry and fiction in college magazines
- Editorship of various college magazines
Presentations
2024:
- “Revisiting Fun: 20 Years of a Theory of Fun“, lecture, GDC 2024
2023:
- “Creating Universes That Last Decades: Blizzard”, panel moderator, D.I.C.E Summit 2023
- “Game Design Career Fireside with Raph Koster,” moderated by Bryant Francis, GDC Showcase 2023
- “Practical Metaverse,” panelist, moderated by Wagner James Au, GamesBeat NEXT 2023
2022:
- “Five Big Metaverse Questions,” keynote at Games, Learning + Society Conference 2022, UC Irvine.
- “Real Talk About a Real Metaverse,” GamesBeat Into the Metaverse 2 conference
- “The Science of Board Game Design,” panel, San Diego Comic-Con 2022
- “Gaming Creators Connection,” San Diego Comic-Con 2022
2021:
- “Raph Koster and Jon Radoff talk about the Metaverse, Online Worlds, MMOs and virtual societies,” Building the Metaverse
- “Classic Game Postmortem: Star Wars Galaxies,” Game Developers Conference 2021.
- “Superstar Fireside Chat: No More Islands: True Multiplayer Game Design & the Cloud”, Pocket Gamer Connects
- “Metaverse Startups” panel, VentureBeat Into the Metaverse conference 2021
2020:
- “Fireside Chat”, BitKraft Summit LA 2020
- “The Metaverse is Coming,” panel, GamesBeat 2020
- “How MMOs have evolved” – panel, MeinMMO/GamePro/Gamestar E3
- “Making Serious Games Fun” – Serious Games Developer Program / Global Game Jam / US Embassy Kyiv
- “Clockwork Gamefest: Raph Koster” – stream with Keith Burgun of Clockwork Game Design
- “As the world resets, how do you retain players & create lifelong relationships?” (registration required) – webinar, VentureBeat and XSolla
2019:
- “Masters of Game Design: Raph Koster,” NYFA Los Angeles
- “Vision for Game Design in a Streaming Future,” Google Developer Day at the Game Developers Conference 2019
- “In The Long Run,” panel, Game Developers Conference 2019
- “Gaming Creators Connection,” WonderCon 2019
- “Dealing with Gamers Across the Decades,” GamesBeat 2019
2018:
- “Industry Lifecycles”, Casual Connect LA 2018
- “Depth and Design: Contrasting AI and Human Understandings,” Knowledge Extraction from Games (KEG) workshop at the Thirty-Second AAAI Conference on Artificial Intelligence (AAAI-18)
- “AR Joysticks and Invisible Mice: Reinventing Game Controls in AR”, Google booth at the Game Developers Conference 2018
- Keynote, Activision Blizzard King Studio Summit 2018
- “Ultima Online at 20: Classic Game Postmortem”, Game Developers Conference 2018
- “AI Wish List: What Do Designers Want out of AI?”, Game Developers Conference 2018
- “Rules of the Game: Five Further Techniques from Rather Clever Designers”, Game Developers Conference 2018
- “Tabletop Game Grammar,” Tabletop Network conference 2018
- “From 1 to n: Multiplayer Game Design,” keynote, GameCamp France 2018.
- “Game Creator Connection” mentor, San Diego Comic-Con
- “Ten Lessons Learned,” Konsoll 2018.
2017:
- “Still Logged In: What Social VR and AR Can Learn from MMOs“, Game Developers Conference 2017
- “Game Creator Connection” mentor, San Diego Comic-Con
- “Reconciling Games“, Keynote, Foundations of Digital Games 2017
- “(Dis)Assembling Experience“, keynote, GameUX Summit
- Panelist, Game Thinking Live
- “Still Logged In: What Social VR and AR Can Learn from MMOs“, Intel Buzz Workshop L.A.
2016:
- GDC16 FlashBackward: MMOs, Game Developers Conference 2016
- “Cycle of Life: the Future of Mobile Gaming”, an evening with Next Games, Helsinki
- “The Limits of Formalism,” BIRS Workshop on “Computational Modeling of Games.”
- “Gritty Systems Design for Retention,” Austin Game Conference 2016
- “Digital Bards: Interactive Media and the Evolution of Storytelling”, University of Alabama Huntsville
2015:
- “Una carrera,” keynote speech, GameDay Peru
- “Community Management in the Culture Wars,” GDC 2015 Community Summit
- “Game Grammar,” closing keynote, PAXDev 2015
- “Damnation or Salvation: Online Games and Human Society”, panelist, PAX Prime 2015
- “Teaching to Fish,” keynote, Sweden Games Conference / VS-Games
2014:
- “A New Formalism,” microtalk, Critical Proximity
- “Retention Tips for Free to Play Building Games”, GDC 2014 Free to Play and Business Summit
- “Wikimania is a Game,” featured speaker, Wikimania 2014 London
- “A Conversation on Indie Economics,” co-speaker with Greg Costikyan, Indiecade 2014.
- “Practical Creativity,” lecture, GDCNext 2014.
- “Indie Grassroots Marketing,” panel moderator, GDCNext 2014.
2013:
- “El mundo de sistemas,” keynote at EVA’13, Buenos Aires, Argentina
- “Playing with ‘Game'”, lecture, GDCNext13, Los Angeles.
- Panelist, “View From the Top — The State of the Games Industry”, Digital Media Wire LA Games Conference 2013
2012:
- “Good Design, Bad Design, Great Design” Game Developers Conference Social and Online Games Summit
- “How Games Think,” Keynote, GDC China
- “Ultima Online Classic Games Postmortem,” GDCOnline ’12
- “A Theory of Fun 10 Years Later”, GDCOnline ’12
2011:
- “It’s All Games Now: The Convergence of Games and Social Media” Lecture, GDC Online
- “Breaking Into the Game Biz — Ask the Pros” Panelist, GDC Online
- “10 Game Design Lessons for Games-as-Service” Lecture, Casual Connect Seattle
- “Social mechanics for Social Games” Lecture, Game Developers Conference, Social and Online Games Summit
- “Mergers and Acquisitions Landscape for Small and Mid-Size Developers” Panelist, Inside Social Apps
2010:
- “Social Mechanics: The Engines Behind Everything Multiplayer” Track Keynote, GDC Online
- “AAA to Social Games: Making the Leap” Lecture, GDC Online
2009:
- “Games Are Math: 10 Core Mechanics that Drive Compelling Gameplay,” Lecture, GDC Online
- “Casual Virtual Worlds and MMOs” Panelist, Casual Connect Seattle
- “A New Kind of World” Keynote, State of Play VI
- “Developer Roundtable” Panelist, State of Play VI
- “Virtual Economies” Panelist, GSD&M Idea City virtual event on Second Life & Metaplace
- “Emerging Trends in Game Development” Panelist, GSD&M Idea City virtual event on Second Life & Metaplace
- “Worlds in Motion Kickoff” Lecture, Game Developers Conference, Worlds in Motion Summit
- “Visualizing the future of games in ten years” Panelist, GamesBeat ’09
2008:
- “Virtual Worlds Are (Not) Folk Music” Keynote, Living Game Worlds IV
- “Moving From MMO To Web: What’s the Story?” Panelist, GDC Austin
- “Property Rights In Online Games – Who Owns What?” Panelist, GDC Austin
- “Business Guys Debate the Future” Panelist, Virtual Worlds Expo
- “Putting the World in World Wide Web” Joint Keynote, SIGGRAPH Sandbox and Web3d Symposium
- “All the World’s A Game” Panelist, Supernova 2008
- “David Perry’s Luminaries Lunch” Panelist, Luminaries Lunch
- “High Windows” Keynote, Game Developers Conference, Worlds in Motion Summit
- “Reinventing MMOs: A Metaplace Antemortem.” Keynote, Game Developers Conference“
- Conversation: Raph Koster, Cory Ondrejka, Howard Rheingold. Keynote, Metaverse U Conference, Stanford
2007:
- “Fan Labor” Panelist, Futures of Entertainment Conference, MIT
- “What We Are Missing” Lecture, GDCPrime, 2007
- “Estructura Profunda” Magistral Conference, CICOMP 2007, Congreso International en Ciencias Computacionales, Ensenada, Mexico
- “Where Game Meets Web” Lecture, Game Developers Conference
- “Immersive Design” Lecture, Web 2.0 Expo
- “The Core of Fun” Keynote, ETech
- “Designing for Everywhere” Lecture, GDC Austin
- “The New Gaming Landscape” Keynote, CEDEC 2007
2006:
- “Influences” Keynote, Project Horseshoe
- “The Age of the Dinosaurs” Lecture, Austin Game Conference
- “The Future of Virtual Worlds” Panelist, Austin Game Conference
- “Games for Change” Closing keynote, Games for Change Conference 2006
- “Social Dimensions of Digital Games” Panelist, Game Developers Conference 2006
- “The Era of Connected Gaming – An Inside Look at an Industry on the Verge of a Revolution” Panelist, The Churchill Club
- “Design Process and Games” Panelist, Living Game Worlds 2006 @ Georgia Tech
- “The Medium That Ate the World” PARC Forum, Palo Alto Research Center
- “On Creativity” Wharton School guest lecture, Marketing Dept.
- “World of Warcrack,” panel moderator, Worldcon 2006
2005:
- “A Theory of Fun” Keynote, Serious Games Summit at the Game Developers Conference 2005
- “A Grammar of Gameplay” Lecture, Game Developers Conference 2005 aka Game Design Atoms: Can Game Designs Be Diagrammed?
- “Persistent vs. Instantiated Spaces: The Great Online Game Debate” Panelist, Game Developers Conference 2005
- “Why Games Matter” Keynote, Training Fall 2005
- “The Destiny of Online Games” Keynote, Korea Game Conference 2005
- “Moore’s Wall: Technology Advances and Online Game Design” Lecture, IBM Online Games Conference
- “Ludium I” Invited participant, Center for the Study of Synthetic Worlds, Indiana University
- “Who Owns My Lightsaber? IP and Ownership in MMOs” Panelist, Austin Game Conference 2005
- “Multiple platforms, One Game Experience” Panelist, Microsoft Meltdown
- “Connected Play” Panelist, Supernova 2005
- “Gaming and the Web” Panelist, Web 2.0
- “The Future of MMOs” Panelist, IGN Live, Anaheim
2004:
- “Developing a Massively Multiplayer Game” Co-presenter, all-day tutorial, Game Developers Conference 2004
- “Game Design Challenge: The Love Story” Panelist, Game Developers Conference 2004
- “Towards Relevant Research: Collaboration 101” Panelist, Game Developers Conference 2004
- “SciFi MMPs: Lessons from Star Wars Galaxies and Earth and Beyond” Panelist, Game Developers Conference 2004
- “It’s What’s Inside That Counts” Panel moderator, Women’s Game Conference
- “Design Risks We Should Be Taking” Panel moderator, Austin Game Conference
- “The Past and Future of Online Worlds” Lecture, ChinaJoy
- “Openness, Trust, and Sovereignty” Invited Participant, Swiss Re/Kennedy School of Government
- “Online Worlds: The Forms of Things Unknown” Lecture, IGDA San Diego chapter meeting
- “Massive Multiplayer Online Gaming: Worlds of Opportunity?” Panelist, iHollywood Forum, CES
2003:
- Keynote, State of Play conference New York Law School
- “Lessons of Going Online” Panelist, DICE
- “A Theory of Fun” Keynote, Austin Game Conference
- “Design Secrets of Online: USA and Asia” Panelist, Electronic Entertainment Expo
- “Running Massively Multiplayer Games” Co-presenter, Game Developer’s Conference 2003
- “How to Manage a Large-Scale Online Gaming Community” Co-presenter, Game Developer’s Conference 2003
- “Small Worlds: Competitive and Cooperative Structures in Online Games” Lecture, Game Developer’s Conference 2003
2002:
- “Storytelling in the Online Medium” Co-presenter, Game Developer’s Conference 2002
- “Building a Third Generation Massively Multiplayer Game” Panelist, Game Developer’s Conference 2002
- “Managing Large Online Communities” Co-presenter, Game Developer’s Conference 2002
2001:
- “Social Control: The Nature of Deviance in Virtual Worlds” Session chair, MERA ’01, March 25th (Mediated Environment Research Association)
- “Two Models for Narrative Worlds” Panelist, Entertainment in the Interactive Age, January 29-30,Annenberg Center for Communication, USC
- “Design Patterns for Online Worlds” Co-presenter, Game Developers Conference
- “Production for Online Worlds” Co-presenter, Game Developers Conference
- “Community Design for Large-Scale Gaming Worlds” (all day tutorial) Co-presenter, Game Developers Conference
2000:
- “The Rules of Massively Multiplayer Games” Co-presenter, Game Developers Conference, March 20-24
- “Design Patterns for Online Worlds” Co-presenter, Game Developers Conference, March 20-24
- “Community Building in Online Worlds” (tutorial) Co-presenter, Game Developers Conference, March 20-24
- “Using 3D Graphics in Online Communities: Opportunities and Challenges” Panelist, MediaMOO Conference, March
1999:
- “Current and Future Developments in Online Games” Opening address (never delivered, had to cancel at the last moment), Online Games ’99 (London, November)
- “Building A Better World: Managing Online Gaming Communities Effectively” Panelist, VR Worldcon, September ’99
- Special guest, VR Worldcon ’99- part of AussieCon3, 57th WorldCon)
- “Virtual Worlds: A Live Interactive Presentation” Lecture, Austin Museum of Art, April 22nd
- “The Laws of Massively Multiplayer Online Worlds” Co-presenter, Game Developers Conference, March 20-24
- “Managing Deviant Behavior in Online Communities”Panelist, MediaMOO Conference, March
1998:
- “The Rules of Massively Multiplayer Games” Co-presenter, Austin RoadTrip Game Developers Conference, November
Major Interviews, Articles, and Press
2023:
- “Raph Koster | Club Metaverse Pod #47,” Club Metaverse Podcast
- “Game Design Career Fireside with Raph Koster,” moderated by Bryant Francis, GDC Showcase 2023
- “The Shape of Things to Come,” interview forecasting the future of games for EDGE Magazine
- “The Massive Reputation of Raph Koster,” – The Fourth Curtain Podcast
- “In the Chair: Raph Koster” – RetroGamer Magazine
2022:
- “Playable Worlds raises over $25M for cloud-based sandbox MMO” – Venturebeat
- “The Next Billion Seconds” podcast
- “Fieldnotes from the Metaverse: Metaplace”
- “Playable Worlds and the Metaverse” – Naavik Mastering Digital Worlds
- “Raph Koster on The Metaverse, Cloud Native Gaming and Playable Worlds’ Project” – MMORPG.com
- “Raph Koster’s real talk about a real metaverse” – Venturebeat
- “Five Tips for Smarter System Design,” – Game Thinking TV
2021:
- “This is a game changer” – KiraTV
- “What is the metaverse? (According to Raph Koster)” – Napyet
- “Feedback Loops for Product Leaders” – Game Thinking TV
- “Why Reward Systems Backfire” – Game Thinking TV
2020:
- “Just how close are we to achieving the Metaverse?” – VentureBeat
- “Playable Worlds: First comes the game, then comes the Metaverse” – VentureBeat
- “Building a game that keeps players engaged for years — and deserves to be subscribed to” – VentureBeat
- “Playable Worlds closes $10 million funding round for its ‘cloud-native’ MMO project” – GameDaily.biz
- “Countdown to Classic” podcast
2019:
- “How to create an innovative hit”, GameThinking TV
- “#5: Raph Koster”, Think Like a Game Designer Podcast
- “Systems Thinking,” Game Thinking TV
- “Raph Koster’s Playable Worlds raises $2.7 million for sandbox MMORPG”, VentureBeat
- “Raph Koster’s new MMO studio Playable Worlds raises $2.7 million”, Gamasutra
- “Playable Worlds has a ‘different mindset’ on engagement”, GamesIndustry.biz
- “Raph Koster’s Playable Worlds lands $2.7M to create a new kind of MMO”, GameDaily.biz
- “Raph Koster Announces New Studio Playable Worlds, New MMO Already In Development”, MMOs.com
- “Raph Koster Creating New Hybrid MMO That Fosters Online Communities”, New World Notes
- “Raph Koster’s next game: the evolution of sandbox play”, BoingBoing
- “TNW Answers: Raph Koster”, The Next Web
2018:
- “The cost of games,” VentureBeat. (Local copy)
- UOForever livestream interview.
- “Raphic Design,” interview, Ludology podcast.
- UOForever livestream
- Jømp interview, podcast
- “The Nature of Gaming,” Game Thinking TV
2017:
- Interview, Markee Dragon, “Designing a Game on the Fly”
- “Gaming Legends with Dr. Cat”
- Podcast, GamesIndustry.biz at GDC17
- Interview, GamesIndustry.biz
- “Abstract Games” interview, First Person Scholar
- Interview, Game Thinking Live
- Podcast, Clockwork Game Design
- Podcast interview, Spam Spam Spam Humbug
2016:
- Interview, Getting2Alpha
- Interview, GameAssembly
2015:
- Interview, The Force Peru
- Interview, TEC TV
- Interview, Aweita
- Interview, Gamer Channel TV
- “Can Poems About Network Optimization get Poetry a New Audience?”, Vice.com
- “How a Drinking Game Was Saved by MMO Design,” Polygon
- “A Bar Trivia Revolution Is Being Led By a Legendary Game Designer Who Wants Drunk People To Feel Smart”, iDigitalTimes
- “How the Jedi Killed Star Wars Galaxies”, A. V. Club
- Online Game Pioneers at Work by Morgan Ramsay.
2014:
- Interview on virtual reality, The Digital Show, SiriusXM Business Radio (April 14th)
- “Raph Koster on Facebook/Oculus”, TIME
2013:
- “Raph Koster on the Past, Present, and Future”, MMORPG.com
- “What’s Next? Koster talks ‘the revolution'”, Gamasutra
2011:
- “Raph Koster – GDC Online”, GameBreakerTV
- “OGDA Interview with Raph Koster,” video interview with the Omaha Game Developers Association
- “Raph Koster Talks Loss, Opportunity in the Social Media Age”, Gamasutra
- “Raph Koster interview,” RPG Fanatic
2010:
- “Targeted Focus, Broad Audience?”, Gamasutra
- “In-Depth: Koster On The Evolution Of Social Game Genres”, Gamasutra
2009:
- “Raph Koster Interview – GDC Austin”, GameBreakr
- Episode #27: Raph Koster on the podcast, The Adrenaline Vault
2008:
- An Uncertain Future For The Core Gamer?, Opinion piece, Gamasutra
2007:
- Defining Games: Raph Koster’s Game Grammar, Gamasutra
2006:
- “Investing time and money in virtual worlds: Caveat Emptor”, VentureBeat“
- “Makers of Gaming Systems Reach Out to Wider Audience” NPR: Talk of the Nation (aired Nov 22nd, 2006)
- Editorial: “What’s New?”, Massive Magazine
- “Raph Koster on taking the industry into the mainstream”, GameSpot
- “Interview with Raph Koster”, MMPlay.de
- “Koster on Fire”, Escapist Magazine
- “The CGW Interview: Raph Koster”, Computer Gaming World, April 2006Interviewed by Ryan Scott
2005:
- “On Point: Video Game Revolution”, Interview/panelist, NPR. Aired: Wednesday, December 07, 2005 11-12PM ET
- Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution. Heather Chaplin and Aaron RubyAlgonquin Books
- “Masaya Matsuura: HyperPS2 interview” Masaya Matsuura, designer of Parappa the Rapper, did this brief interview with me for Hyper PS2 magazine in Japan. (November, 2005)
- O’Reilly Village InterviewMasaya Matsuura did a second interview of me for The Japanese O’Reilly Village website. (November, 2005)
- “Designing the AAA Game”, Interview by Dan Arey for Game Developers Conference 2005
- “A Conversation with Raph Koster”, Game Studies, interview by Celia Pearce
- “The Raph Koster Interview”, PC Gamer UK
2002:
- Pause & Effect: The Art of Interactive Narrative, book on design issues. Interviewed by Mark Stephen Meadows
- Real People, Virtual Worlds, television documentary on online worlds. Interviewed by Tracy Spaight
- Avatars Offline, film documentary on online worlds. Interviewed by Daniel Liatowisch
2001:
- “Gaming the Matrix” (interview) Shift.com, June 13th
- “Rapping with Raph” (interview) Computer Games Magazine/Computer Games Online, July 18th
2000:
- “Interview”Joystick101.org, November 26th
- “Interview”VaultNetwork, September
- “Video games, and online worlds, as art”GIGNews, June
1999:
- “Community Building” (interview) VaultNetwork, April
- “Online World Timeline” Article, March 4th – the definitive resource for the history of online worlds
1998:
- “Interview”, August
Professional Memberships and Advisory Panels
- Charter Member, Academy of Interactive Arts and Sciences
- Member, International Academy of Digital Arts and Sciences
- Member, International Game Developers Association
- Member, ASCAP
- Member, Omicron Delta Kappa
- Advisor, MIME program, Indiana University
- Futurists Board Member, Lifeboat Foundation
- Game Developers Choice Awards advisory committee, 2007-2017, 2019
- Game Developers Online Choice Awards advisory committee, 2009-2012
- Game Developers Conference Worlds in Motion Summit advisor, 2009
- Game Developers Conference Social & Online Games advisor, 2010-2011
- Game Developers Conference Online advisory board member, 2009-2012
- GDC Next advisory board member, 2013-2014
- AIAS Awards panelist, Game Direction, multiple years
- AIAS Awards panelist, Game Design, multiple years
- AIAS Awards panelist, Online Multiplayer, multiple years
- AIAS Awards panelist, Massively Multiplayer, multiple years
- AIAS Indie Game Challenge panelist, 2010
Hobbies
- Songwriting and playing guitar. One CD released, AFTER THE FLOOD, 1999. Music used on television for two series.
- Writing (mostly speculative) fiction and poetry. Past member of Turkey City, the seminal Austin cyberpunk writing workshop.
- Avid reading of SF and fantasy.
- Retro game emulation, including contribution to emulator software projects.