And here it is:
I’ll be keynoting the Korea Games Conference on the 11th. It’s my first time to Korea.
And here it is:
I’ll be keynoting the Korea Games Conference on the 11th. It’s my first time to Korea.
Gamasutra says that Electroplankton will indeed come to the U.S. next year. What about Daigasso?
And here I was worried that I had the wrong degree.
You Should Get a MFA (Masters of Fine Arts) |
You’re a blooming artistic talent, even if you aren’t quite convinced. You’d make an incredible artist, photographer, or film maker. |
As usual, the PlayOn blog has got some interesting data.
Long ago, in my Small Worlds presentation, I wondered whether optimal guild size (as evidenced in UO veteran member stats) was around 60, since that was the bucket in the histogram that showed the most dramatic spike. Chris Allen expanded on this quite a bit, picking 50 as his figure. Based on the data from PARC, looks like he had it closer to correct. (You can also check his response to the new data here.)
Implications for online game design? Back in 2003, I said that guild support should extend to at least Dunbar’s Number of 150. Now I’d add that perhaps we should design for groups of 50-60 as a target ideal size; if that’s the most cohesive group, might it also be the most retentive?
Damion has posted his talk on how casinos can inform MMO design, along with a ton of links to resources he made use of.