Hunting witches

 Posted by (Visited 5241 times)  Reading
Oct 242005
 

I discovered Ian Rankin whilst in Edinburgh on a business trip. We had a lot of spare time, which is unusual on one of those trips, and Russ & I wandered all over downtown, checking out music shops, bookstores, and all the various historical sites (though we managed to miss out on a few, I found out later).

While in a bookstore, I was taken aback to find a whole shelf devoted to Ian Rankin, of whom I had never heard. Upon discovering that he was a writer of what might be called “hardboiled police procedurals” sort of in the vein of Michael Connelly, I picked up the first three books in the Inspector Rebus series to read on the flight home. Soon as I landed, I went on Amazon and ordered all of them.

Witch Hunt is out in paperback… I bought it in hardcover as soon as it came out, though, and finished it today while sitting in the doctor’s office. Yes, I’m a bit behind.

So how is it? Well, it’s not up to the level of Resurrection Men, not quite, despite a great ending. Of course, Rankin’s had many books over which to develop Rebus’ character (remember when he was into jazz? Somewhere along the line, it morphed into 60s rock ‘n’ roll). Here, the characterization feels rushed; splitting the main plot across so many protagonists (I count four seperate detectives, only two of whom have anything approaching an emotional arc) has weakened the power of his writing, despite a truly wonderful last paragraph that does reach for a satisfying conclusion and barely makes it.

Still, quite good. The setting is London this time, not Edinburgh, so I didn’t end up with my usual keen desire to go back. I really liked that city.

When I got home, I found the new Lemony Snicket waiting in the mailbox. Of course, there will be thirteen books in this series. How could it have been otherwise?

Oct 232005
 

I just finished reading Air by Geoff Ryman. I had gotten most of the way through it–it’s deceptively long, the edition I have has nice small print–and then I had lost track of where I set it down. But now I’ve finished it…

Usually books about how the future is going to hit are somber affairs that try to scare the future-thinking out of you. Ryman here has written a book where the future, and the interconnectedness that the titular Air (a sort of mental Internet) brings, are indeed frightening and even deadly, but are still something to embrace. It’s a book about adapting to change, rather than only fearing it.

The Net-jargon throughout is cute and correctly used, which is refreshing! More importantly, however, the novel is cast fom the point of view of a rural area somewhere in the west of China, so all the jargon is fresh and unfamiliar; this makes for a real change from something like Cory’s books, where the jargon is immediate and assumed as part of everyday life. Here the story is one of culture clash, where one of the cultures is still very much an agricultural one.

If you can handle the slow, somewhat dreamy pace of the narrative, it’s definitely worth reading. I believe it just picked up an award in Canada–well-deserved.

Welcome to the new website…

 Posted by (Visited 7983 times)  Misc
Oct 232005
 

Yep, I’ve got my own domain. It only took ten years or so…

Anyway, I’ll be moving over all the content from the LegendMUD site eventually… But for now it’s still all over there. Hopefully, when we move it all, we’ll be able to redirect every page to the right place, but given how big the site is, I can’t make any guarantees…

Keep an eye on this space for the official opening. It’ll be… well, whenever we actually finish. 🙂

IGN/GameSpy Live

 Posted by (Visited 5631 times)  Game talk
Oct 222005
 

I forgot–I was at this event today. I was on a panel with Brad McQuaid of Sigil and a fellow whom I hadn’t met before, from the new NCSoft Orange County office. John Keefer moderated.

We spoke about the usual stuff: will MMOs come to consoles, will the grind go away, what about user-created content. We were all in vehement agreement on everything (Brad even said that if a game is designed for RMT, that’s OK), so I fear the panel may have been a little dull.

Fortunately, perennial rabble-rousers Tommy Tallarico and Mark Rein were both there. They kept the crowd entertained. Becky-the-Star-Wars-Galaxies-belly-dancer was there too, and she hated it when I introduced her that way to people.

(Once, at E3, when she was working for Mythic, she started doing the Exotic dances from SWG in the middle of the Mythic booth; she was a Master Dancer, you see).

(No, I can’t let her ever live that down).

Alas, Becky and Tommy tell me that more people need to buy tickets to the Video Games Live shows… the one in San Diego may go away. Again. Which would suck, because I skipped the Hollywood Bowl one expecting to go to the SD show!

The show itself was like a small E3, but for gamers rather than press. My favorite booth: the Intellivision Lives! one. I was tempted to buy the 6-pack of pin-on buttons with old-skool graphics on them.

David Jaffe read AToF!

 Posted by (Visited 4619 times)  Writing
Oct 212005
 

Thanks for the kind words, David Jaffe! Your blog post is now on the Press page… 🙂

And he said:

“…it’s the best game design book I have ever read. There was this pretty deceptive sample download going around the net 6 months back that made the whole book look like a bunch of cartoons that you could read in like 5 minutes….but the book is SO MUCH MORE than that…and SO MUCH BETTER. I think any and everyone who designs games (and aspires to) should read this book…it explains alot of stuff I have never thought about and articulates alot of the stuff I’ve always thought about but have never taken the time (or had the skillz) to put into words… such a good fucking book… please read it.”