Nov 132005
 

It’s not tick tock. More like a
Tack chalk tick chalk take chalk talk chalk,
A song without sibilants whinging its way
Around the vowels, never settling, circling back.

As you sleep it falls into white noise,
Just chalk chock shock sock until every moment
Blurs its way into the melting dream.
Marking moments that move sideways,

Perpendicular to seeing, the sibilants easing
Their way into the susurration of sleep.
Each six degrees of movement, each sharp tick
The peak signal in a rush of static.

What is a clock? A simplistic rhythm, like chalk itself,
Nothing more than a rubbing on the face of time.

KGC is over…

 Posted by (Visited 9464 times)  Game talk
Nov 112005
 

I didn’t get to take notes today because I was doing so much–first my keynote, then a keynote from the head of Nexon (Gordon Walton took notes, but I don’t know if he wants me to post them on here or not!), then a joint Q&A with him; then a panel on bringing Korean games to America, then the closing panel with a whole bunch of folks, then the Indie Game Awards ceremony and closing party…

Things that strike me as very similar in the industry here and there:

  • Everyone wants to know about how to break into markets in other countries
  • Everyone is worried about training the next generation of developers, wondering about what the right curriculum is
  • There’s cultural and social concerns about games everywhere: distracting from school, RMT, addiction, etc.
  • Everyone wants more diversity among the game development community
  • Everyone wants games that appeal to women
  • Everyone thinks the games are getting too expensive to make

I have more thoughts, but I’m beat. I will put up my slides for the keynote once I make them work as static images–they’re full of animations right now.