David Jaffe read AToF!

 Posted by (Visited 4619 times)  Writing
Oct 212005
 

Thanks for the kind words, David Jaffe! Your blog post is now on the Press page… 🙂

And he said:

“…it’s the best game design book I have ever read. There was this pretty deceptive sample download going around the net 6 months back that made the whole book look like a bunch of cartoons that you could read in like 5 minutes….but the book is SO MUCH MORE than that…and SO MUCH BETTER. I think any and everyone who designs games (and aspires to) should read this book…it explains alot of stuff I have never thought about and articulates alot of the stuff I’ve always thought about but have never taken the time (or had the skillz) to put into words… such a good fucking book… please read it.”

Training Fall

 Posted by (Visited 6936 times)  Writing
Oct 192005
 

First slide of I did the Training Fall 2005 keynote yesterday. Getting to Long Beach was a nightmare–the rain was torrential at times, and traffic moved incredibly slowly, even when I took the toll road. I had allotted 3 hours to get there, but I barely made it. As I drive around trying to find parking for the convention center, it’s already 10am, and the talk was starting at 10:30. I was supposed to already be in the hall doing a sound check! I ended up having to pay $20 for a $5 parking spot because I didn’t have any smaller bills on me, and I snuck into the conference through the loading dock, thanks to a helpful maintenance guy and an understanding security guard.

But in the end, it went swimmingly, and my hosts were incredibly gracious. The presentation is now hosted on the AToF site. Enjoy!

Next stop, the Austin Game Conference next week…

Dr. Richard Bartle, First Penguin of online worlds, has written a very flattering review–it’s up on the Press page.

Almost forgot–the second printing of the book is out. It has a bunch of reader reactions in the back, plus the two factual errors that have been found (Mussorgsky/Ravel and Deathrace 2000) have both been fixed.

Game Informer review

 Posted by (Visited 5749 times)  Game talk, Writing
Oct 032005
 

CSSW1 is done, and next I will be off to Web 2.0. While I was at CSSW (which was a lot of fun, by the way), I got word that Game Informer did a review of the book. Short but sweet, you can see it to the left.

While at Indiana University, I learned that Thom Gillespie there has been using the book in his classes. One of these days, it’d be nice to get a list of all the schools that are using it as a textbook…

I’m pretty exhausted from travel already, and it’s barely started. Otherwise, I’d spend more time coming up
with a blog entry. 😛

Travel and speaking schedule

 Posted by (Visited 8395 times)  Game talk, Misc
Aug 272005
 

Whew… I think I am going to be on the road a lot. Upcoming speaking engagements in chronological order:

  • CSSW Ludium 1, held at the new Center for the Study of Synthetic Worlds, at Indiana University. I’ll be one of the “Artisans” so this isn’t really a speaking engagement.
  • Web 2.0, in San Francisco. I believe I am on a panel.
  • Training Fall, in Long Beach. This one is directly related to the book, and is entitled “Why Games Matter.”
  • Austin Game Conference, in, duh, Austin. A couple of panels here.
  • Korea Games Conference in Seoul. I’ll be keynoting.
  • Online Games Summit, Paris. No website is up for this one yet, but it’s put together by the Informa folks with help from the IGDA. I’ll be a keynote at this one too.

And I didn’t mention it, but I’ll be going to the Game Designers Workshop for the first time in years, since it’ll be in my backyard. But you can’t come unless you’re invited. 🙂

The Internet is a small place. My wife, who plays Discworld MUD, has found someone to translate those Dutch reviews. So hopefully I’ll find out what they say sometime soon!

Jessica Mulligan did a brief review in English, which makes my life much easier. It’s posted up on the press page now.