…is being up at 2am, feeling lousy, but wide awake because you messed up and took the non-drowsy meds instead of the nighttime ones. 😛
At least there are large quantities of somewhat amusing things on Google Video.
…is being up at 2am, feeling lousy, but wide awake because you messed up and took the non-drowsy meds instead of the nighttime ones. 😛
At least there are large quantities of somewhat amusing things on Google Video.
I just got done watching Disney’s TV movie of A Wrinkle in Time, a book I would have thought was basically unfilmable.
This one merits an explanation in advance. 🙂
I’ve spent a lot of my life around creative people. A lot of people dressed in black, long overcoats, occasional breakdowns (while I was the resident assistant for the creative arts floor, we “only” suffered through a few mental breakdowns, one drug-induced miscarriage, one fire, one suicide attempt, and a half-dozen alcohol poisonings…), and of course, talent.
I’ve also now gotten to know a few “guru” types — particularly from the world of SF (yes, Bruce, David, Cory, if you’re reading this, I mean you). There’s some patterns to be seen (and I hope they don’t take offence!). A habit of preparing and practicing good phrases to drop into conversation. A certain manner about them that combines a brilliant mind with a certain degree of performance — expansive gestures and a fired-up passion about whatever they happen to be talking about. Getting past that to get to know them can be a little tricky, actually.
Well, long ago, “The Imaginary Playmate Speaks” opened the door to a series that I called “the genius poems.” They were about an “invisible playmate” who was, in some ways, the dominant partner. Someone who had the qualities described above: the aspects of guru and of talent and of, yes, kook. Someone who was both right and also needed puncturing.
I wrote a hell of a lot of these; probably thirty or more. This one here is one of the more sarcastic ones.
Of course, by posting this, I am giving away all of my secrets, and now all of you can get as many speaking invites and interviews as you like!
Dan Arey is the creative director over at Naughty Dog, and for GDC 2005 he put together a session on AAA games that interviewed numerous designers and collated their responses.
I didn’t answer all the questions, but I’ve finally gotten around to posting the ones I did answer in the Interviews section of the website. Some excerpts to whet the appetite: