Audition hits 400,000 concurrent in China
(Visited 23578 times)Feb 092006
Remember when I wrote about the dance game Audition? Word is that it has hit 50 million registered users in China, with peak concurrency of 400,000.
11 Responses to “Audition hits 400,000 concurrent in China”
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400,000! Wow.
Of course, I hear numbers like that, and I start thinking all engineer-like:
I bet, on the server side, this baby scales really nicely, because the message traffic is relatively low, the server really doesn’t have to do much thinking. If you get too many people, you just throw more machines at the problem. You could easily go the Google route, and just use a pool of cheap-ass equipment, with the expectation that a few would fail now and then. I think this is a good approach for a certain class of games — particularly ones that do heavy instancing.
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That’s a whole lotta dancin’.
Yah I agree, Albatross 18 is similar. Golf online game but looks like it hardly takes anything to run it. Course is this game similar and free to play online but requires cash to buy better “gear” to have better dance skills or better outfits? This type of game will probably take off and alot of others will follow I bet.
[…] “Audition”, another Korean MMO I pointed out earlier, hits 400,000 peak concurrent users in China […]
[…] Korean Online Dance Game Audition Hits 400,000 concurrent users, 50 Million Registered Users A Korean casual online dance game, Audition, has hit an impressive 400,000 concurrent users with 50 Million total registered users in China. It is an excellent example of the growing category of “virtual asset games” that are free to play, but you pay for “stuff”. This category is particularly popular in Asia, but has not really been explored in the US. The game is mostly “skill-based” – basically, a player enters a series of L, R, U, D arrow keys based on a pattern sent by the server (discovered and described at Raph Koster’s web site). This game seems a perfect target for cheating – after all, the “buttons” can easily be read automatically and the timing element is also a great candidate for attack. [Shameless Plug] I do like the concept and have been fiddling with some ways to protect against attack online as well as support peer-to-peer virtual assets. [End Shameless Plug] It does open an interesting game genre that might do well in the West. Continue reading “Korean Online Dance Game Audition Hits 400,000 concurrent users, 50 Million Registered Users” Posted by SecurePlay at 12:12 (Page 1 of 1, totalling 1 entries) […]
[…] The Korean virtual asset online game, Free Style is reportedly hitting 20 million subscribers and 300K concurrent users in China. Raph Koster discusses the dance game Audition hitting 50 million subscribers and 400K concurrent users. […]
[…] Raph says that Audition, Korea’s massively multiplayer dancing game, has hit 50 million registered players and 400,000 concurrent dancers.Frackin’ WILD! […]
[…] Audition hits 50 million registered users. Huge! Raph points out that the peak concurrency, that is, the number of users simultaneoulsy online, hit 400,000. Compare that that to an MMO like Eve, which has a concurrency record of 15,000 users in September 2005. It’s a different world, it really is. […]
[…] Advanced Member Registered: 2/09/06 Posts: 19 I found this number interesting.https://www.raphkoster.com/2006/02/09/audition-hits-400000-concurrent-in-china […]
[…] Raph says that Audition, Korea’s massively multiplayer dancing game, has hit 50 million registered players and 400,000 concurrent dancers.Frackin’ WILD! […]