That’s right — 50% male and 49% female.
The interesting thing isn’t that — rather, it’s that in other territories, females outnumbered males.
Continue reading »
That’s right — 50% male and 49% female.
The interesting thing isn’t that — rather, it’s that in other territories, females outnumbered males.
Continue reading »
Sure, I mean it semi-seriously. You have (until Thursday, anyway) 24 avatars, and you have millions of people performing their one move, trying to move their token past a particular hurdle; the tokens have a degree of free will — at least, as much as the producers will allow — but ultimately, I don’t think that they are the ones playing the game, I think the audience is. Over the next few weeks, we’ll see lobbying, we’ll see cheat codes posted on forums, we’ll see walkthroughs of performances, and we’ll see “guilds” forming…
Continue reading »
Phil Steinmeyer is posting early drafts of possible future casual games. This is kind of a neat concept. I’ve thought about doing a series of posts with the process of tossing together a game on here, but ended up not doing it because of the work involved…
I just realized that many probably didn’t get my joke/pun regarding double-coded languages in yesterday’s Sunday Poem, so I figured I had better point you to Chef, an example of one that I was introduced to while at Living Game Worlds.
The below is interpretable, valid code in Chef. I was told that the goal in the class at GTech was for students to not only write code, but bring in tasty muffins for the class. I guess they had to both compile and cook their recipes. 🙂
Dale Herigstad is a multi-Emmy winner, and Executive Creative Director at Schematic, a design firm that specializes in interfaces. You can read all about him here. His talk wasn’t about games per se, but rather about broader technical currents in the TV industry and how they are converging with games. Here’s my notes, only slightly cleaned up.