Today she walks on solid ground, but once
The world was water, every touch a wave,
And all her friends were mermaids, shelled and sleek.
Continue reading »
Today she walks on solid ground, but once
The world was water, every touch a wave,
And all her friends were mermaids, shelled and sleek.
Continue reading »
Jerry Paffendorf has blogged about the really really fantastic conversation that around six of us had at dinner at Teske’s. He’s got photos too.
I took extensive notes during this session at GDC, only to find that Alice beat me to actually typing it up and posting it all. My notes now seem very redundant, except that her battery ran out, and I managed to take notes on #0 (yes, there was a number zero).
BTW, this session answered all the questions about how game studies and developers can meet in the middle. It was excellent, and got a great response from the assembled crowd.
So here’s #0: How do we design for spectator experiences as well as for play?
Constance Steinkuehler and Heather Kelley playing Animal Crossing: WIld World surreptitiously in the back of the lecture hall as a panel is going on.
So, by now people have seen the news. Yes, it is true I am leaving SOE.