Ultra-fast release cycles

 Posted by (Visited 24529 times)  Game talk
Mar 162006
 

Thought this post over at Creating Passionate Users was interesting. What if we did patch nearly daily in our MMOs? Granted, there’s such a higher level of interdependence in virtual world code than in even MySpace’s code that testing would be highly problematic, but perhaps if things are only in the game very briefly, you could minimize that.

Would MMOs be better run at warp speed, sort of like how riding a bicycle is easier the faster you are pedaling? Hmm.

Mar 152006
 

And as usual, I can’t read it. Here’s one. And here’s another. This one seems to be pretty positive, but it looks like this other review came out a while ago, and dislikes chapters 9-12 and thinks that “The level which it requires as prerequisite is too high in the beginner” (!) because of the references to graph theory, liberal arts, and so on.

Allow me to solemnly recommend that if you write a book, that you not get obsessive over reviews, like me. 😛

But it reminds me that I did another interview with the folks at O’Reilly Japan a while back, so here it is:

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