Lara’s back

 Posted by (Visited 6190 times)  Game talk
Apr 052006
 

Kristen & I just collaboratively played through the demo of the new Tomb Raider: Legend. I’m pleased to say that it felt like the original — same gentle pacing followed by moments of combat, same puzzles to solve with gigantic ancient machinery. Yay. We knew Lara was back the moment that Kristen first climbed a ledge with a handstand.

  9 Responses to “Lara’s back”

  1. […] Comments […]

  2. I don’t know if you tackled the IP experience as a game design topic previously. If not, hut…hut… 🙂

  3. Nowadays, I find myself seeing Tomb Raider as a feminine, modernised Prince of Persia. Give her the power to turn back time (like they did in the movie version ;)), and you could use the same engine. Since I happen to like the PoP series… I see this as a good thing.

  4. I wonder if a game like Tomb Raider could ever translate to the MMO world. ie teams of people trying to solve gigantic machinery types of puzzles that require more than one person to achieve a goal. For example, a player has to hold down various levers while another compltese a task.

  5. Dunno about large scale puzzle solving… doubt itll work to be honest unless its a side part of a larger game. However I also tried the Lara Croft game last night and thought it was a splendid return to the original glory that made the game great.

  6. Now the real question.

    How Lara’s breast reduction look? I mean, with all those polygons that are now gone, the game should run smoother! 😮

    First time I read an article about this game, the main concerned was, well.. What we all don’t care about!… right?

  7. “I wonder if a game like Tomb Raider could ever translate to the MMO world.”

    Cyan Worlds (makers of Myst, Riven, Myst 5 and not the ones in between those) attempted this in a game called Uru, but in the very early beta stages of the MMO startup the publisher pulled funding (in a concerted move out of MMO publishing), well before Uru could either be called a failure or a success. You can get a small (very small) sense of the game from the single player Uru you can still find on the shelves sometimes. They opened up a modified version of the server software software at plasma.cyanworlds.com that requires a patched version of Uru titled “Until Uru” (connecting to the hope of fans that it is a transitory stage until the real Uru). Until just recently you may or may not have found people scattered across a wide number of shards, but Cyan Worlds says they’ve got some “secretive” new funding and suddenly opened an official shard (D’mala) for the first time since Uru’s untimely demise. (At this point it is extremely easy to find a cheap ($5) copy of Uru or Uru: Complete Chronicles and grab access to Until Uru to get that small taste of what the full Uru might have been (might yet be).)

    I hope that doesn’t overwhelm, but for an MMO that never made it past beta there is an awful lot of fan interest out there. Ask around for stories of the D’ni Restoration Council and Zandi and New Mexico, and check out “active” Uru fan sites like uruobsession.com. An academic article mentioned in Terra Nova even discussed some of the consequences of the “Uru diaspora” caused at the death of Uru in the creation of Uru-like projects in Second Life and There.

  8. There’s really been no breast reduction – she’s just better proportioned again.

    Feel free to flame me, but TR:L is actually pulling me away from Oblivion. It’s nice to be back in the good ol’ days of the original! AoD just makes me even angrier now that I’ve had a few minutes in Legend.

    THIS is what spelunking is all about, yo! 😉

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