Clickable Culture – Airport Screening Is A Badly-Designed Game
(Visited 4893 times)Apr 172006
I loved this post on how Airport Screening Is A Badly-Designed Game, and not just because it quotes me. 🙂 Rather, because it demonstrates in a very concrete way how the sorts of lessons games teach can be applied to widely disparate sorts of tasks in the non-gaming world, possibly to the benefit of us all.
7 Responses to “Clickable Culture – Airport Screening Is A Badly-Designed Game”
Sorry, the comment form is closed at this time.
[…] Comments […]
The post also demonstrates a possible design for a serious game intended to increase the effectiveness of security personnel involved with airport screening.
Thanks for the plug, Raph. I’m glad you enjoyed the idea, it was a fun Saturday-morning brainstorm 🙂
[…] Bloggers The PvP Files: Death and Consequences 2 hours 16 min old, Grimwell Grimwell Online 2003 ??? 2 hours 16 min old, Grimwell Games Journalism 2 hours 16 min old, Grimwell Guitar Hero II 2 hours 19 min old, Raph’s Koster Website Spring 2006, Week 3, Day 1: First Trial Anticipation 3 hours 41 min old, Geldon Upon the Latest of the Elder Scrolls 4 hours 16 min old, Grimwell Clickable Culture – Airport Screening Is A Badly-Designed Game 5 hours 33 min old, Raph’s Koster Website Akismet asleep at the switch 5 hours 47 min old, Mischiefbox I need a new job 7 hours 55 min old, Amber Night HEY BLIZZARD… 9 hours 17 min old, N3RFED – Cosmik Events and suggested missions 10 hours 10 min old, Mischiefbox Brew Day 10 hours 19 min old, Aggro Me INSERT TAB ELF INTO SLOT GRIND 17 hours 51 min old, N3RFED – Cosmik Problems with skills 21 hours 59 min old, Mischiefbox Easter Weekend, 2006 22 hours 49 min old, Geldon Beckett Massive Online Gamer 1 day 2 hours old, Nerfbat – Grouchy Gnome The Sunday Poem: Impression: A Sunrise 1 day 5 hours old, Raph’s Koster Website Wonderland: On public service gaming 1 day 5 hours old, Raph’s Koster Website More on Oblivion 1 day 7 hours old, Tobold WoW Journal – 16-April-2006 1 day 7 hours old, Tobold St. Sneaky Pete’s Oyster Day 1 day 7 hours old, KillTenRats – Ethic Does City of Heroes Have Issues? 1 day 18 hours old, KillTenRats – Ethic Guitar piece: “Spring Break” 1 day 19 hours old, Raph’s Koster Website Drowning in My Nostalgia 2 days 1 hour old, Moorgard (Steve Danuser) What is a Proc? 2 days 1 hour old, Nerfbat – Grouchy Gnome more […]
I don’t feel like registering to make a comment, so I’ll just drop it here:
http://shufflebrain.com/etech06.htm
=P
My (admittedly less serious) reply to the excellent post at Clickable Culture can be found here:
http://amongthedust.blogspot.com/2006/04/being-healthy-is-badly-designed-game.html
To extend the idea further, why do the screeners have to be local? Or even on a 1:1 relationship with the scanners? If you made it fun enough and as a free (a la America’s Army) download, and equipped a few scanners with digital image upload capability, I’m sure you would have several sets of eyes looking for the items at any given time.
The nice thing is that you can trial this sort of a system while running in parallel with the real world screener on a small scale, and get some hard data that would support the hypothesis that “gameplay” adds to effectiveness. The data would be hard to refute, and scaling the system would be trivial once proved.
How about monitoring nuclear waste containment sites with a FPS gameplay overlay?
Some public commendation for high scores? A tax deduction on your federal returns for everyone who hits level 50?