I loved this post on how Airport Screening Is A Badly-Designed Game, and not just because it quotes me. 🙂 Rather, because it demonstrates in a very concrete way how the sorts of lessons games teach can be applied to widely disparate sorts of tasks in the non-gaming world, possibly to the benefit of us all.
The Sunday Poem: Impression: A Sunrise
(Visited 11191 times)The ocean:
From the blue of apples
To the blue of the craters of the moon. Continue reading »
Wonderland: On public service gaming
(Visited 9516 times)Alice is talking about public service games, or how the BBC could theoretically embrace games as part of its mandate.
Here in the US, where the notion of “public good” is periodically imperiled, it seems like an odd idea. Continue reading »
Guitar piece: “Spring Break”
(Visited 11892 times)Here’s another acoustic guitar piece for you all. It’s played in open G tuning, and features my father-in-law’s 1962 Gibson acoustic — an amazingly resonant guitar with a real “old-timey” sound. I usually play slide on this guitar, but in this case I played fingerstyle, no picks. If you listen close, you can even hear the jangle of the untrimmed strings at the headstock scraping against each other.
Continue reading »
What the Web and games have to teach each other
(Visited 50071 times)One of the things that I have been thinking about a lot lately is the way that the current Web world (particularly the Web 2.0 stuff) and games seems to be ships passing in the night. It’s led me to say a lot lately that the two groups have a lot to learn from one another. Right now, with big dot-com folks like Joi Ito calling WoW “the new golf,” there’s a bit more awareness crossing the gap, but sometimes I wonder if the right lessons are bring learned.
So I thought I’d post my quick off-the-top-of-my-head list of stuff that each side should learn from the other.