UO’s resource system

 Posted by (Visited 64778 times)  Game talk
Jun 032006
 

The UO Resource System series:

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Recently, some readers asked for posts that were more game-design centered. Since there was talk recently of the virtual ecological modeling that a Second Life user created, I thought I might talk a little bit about how the original resource system in Ultima Online worked. It’s more virtual world design than game design, but it has a lot of implications for game systems. Pretty much everything I am writing here has been published before in one place or another, but a lot of the old UO interviews and articles are not on the Internet, so it’s all been lost, and I imagine folks newer to the whole virtual world thing may never have heard about it.

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