Jun 112006
 

Trying to break it up again, with a song instead of a poem.

I've been working on a CD called Longitude off and on for about four years. I get the urge to polish it up every once in a while, but mostly I let it sit. At this point, it's mostly mixing, EQ'ing, and mastering that is left to be done. This is, I think, the first song I have posted off of that CD. It's representative of the sort of instrumentation that is on Longitude, which is written for full band, rather than just as an acoustic album (this song features not one but two electric guitar parts, plus bass,drums, and backing vocals!). Continue reading »

Avatar-Based Marketing

 Posted by (Visited 12687 times)  Game talk
Jun 092006
 

There’s an exhaustively researched article over at the Harvard Business Review on this topic.

Among the tidbits they drop are some Second Life stats:

  • 165,000 total active residents,
  • of which 65,000 are paying in some form,
  • and “over 3000” are making real world money,
  • averaging $20,000 a year each (skewed by the really high earners, of course).

Why don’t our NPCs…

 Posted by (Visited 37437 times)  Game talk
Jun 092006
 

In thinking about the UO resource system in recent posts (1, 2, 3), I also got to thinking about other things that we either wanted to or tried to get the NPCs to do. Today, NPCs have gradually evolved more and more towards being quest dispensers. Originally, we wanted NPCs that would give the illusion of life.

But there were a few bumps on the road, and today NPCs in all the games pretty much suck.

Continue reading »