Courtesy of Sam, here are his slides for his presentation. You can read them alongside the liveblog I did.
AGC: Sam Lewis’ slides on economy
(Visited 6231 times)Sep 082006
Courtesy of Sam, here are his slides for his presentation. You can read them alongside the liveblog I did.
Gamasutra – AGC: Koster Says Game Industry Dinosaur ‘Doomed’ is the best “summary article” thus far, I think.
Damion Schubert, Lead Combat Designer for Bioware Austin
The question to answer, why do we keep making grindtastic class-based combat oriented men in tights gamey games?
I’m not going to answer “because it sells” because it’s a circular argument and a copout. We won’t get anywhere if we only do what was done before.
Instead, I’ll ask why do we need a grind, why do games appear to be winning, why are classes good, and so on.
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No slides yet, but there’s F13.net ‘s extensive liveblogged notes which are pretty accurate.