Sep 082006
 

Damion Schubert, Lead Combat Designer for Bioware Austin
The question to answer, why do we keep making grindtastic class-based combat oriented men in tights gamey games?

I’m not going to answer “because it sells” because it’s a circular argument and a copout. We won’t get anywhere if we only do what was done before.

Instead, I’ll ask why do we need a grind, why do games appear to be winning, why are classes good, and so on.
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