Gemblo… if you like Blokus
(Visited 20072 times)So today I finally got to play GemBlo, another game a lot like Blokus and its little cousin Blokus Trigon, which I have written about before. GemBlo is a Korean game, and it’s been backordered on FunAgain for ages. I ended up locating a copy from Boulder Games, but it appears they are out of stock as well. But I am glad I picked it up! Plus, it supports up to six players. Click past the break for a pic of the board and my thoughts.
The end game of a two-player game of GemBlo.
In the two player version, each player takes two colors,
and you confine yourself to the four-player area, which
is a square defined within the larger board. The board
and pieces are quite nice; click the pic to see the close-up.
A post or so ago I mentioned that I keep a Word doc of single-sentence game ideas. One of the ones in there was “Hex Blokus.” That was it, nothing further. (And yeah, as you can see, ideas are cheap — everyone gets the same ones). Well, here it is, sort of. Not what I had pictured in my head, but nonetheless quite a lot of fun.
The game is somewhat pricey, but the pieces are very well made — sturdier than Blokus, and with a heftier board. There’s still just as much risk of losing the singleton pieces. There’s a nice velvet drawstring bag for keeping everything in, which works much better than the slippery “wells” that come in the Blokus set (especially since I store Blokus vertically! The pieces are forever slipping out).
The big catch, of course, is that instead of squares, as in Blokus, or triangles, as in Blokus Trigon, here you are using hexagons. The wrinkle on placement is that you don’t place pieces with just corners touching — instead, you have to place them using the equivalent — the apex of one hex. This means that there’s always a gap left between pieces as you set them down (if you click on the photo, you’ll see what I mean). Pieces of the same color are not allowed to touch in any way.
I’m not a fan of the white colored pieces, because they are somewhat hard to see. And at times, hunting around for a valid location to place your piece was problematic. But the fact that gaps of varying width maturally appear all over the place makes for a game with less sense of “walls” than the other two — instead, I was reminded somehow of plants, or plant roots, growing their tendrils into any open space. The often organically shaped pieces helped with this perspective.
Apparently, the designer of GemBlo didn’t know about Blokus when he designed this one. There’s a few examples of other divergences — the game comes with pics of some puzzle layouts that you can try to put together — basically, like solving hexagon-based colored tangrams. There’s apparently an expansion that adds a card game atop this, but I didn’t locate that.
I am looking forward to having a game party with all three of these games on the table at once. Shapemania! Now, what other simple polygons are left to make this game with? Perhaps one with arcs…
6 Responses to “Gemblo… if you like Blokus”
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Wow, that does look nice. I think I’ve found my next have-to-buy boardgame, assuming it ever appears in stock again. 🙂
This looks incredibly interesting.
I have recently started playing Go, and I am continuously amazed at the strong emergent nature of it. Ironically emergent behavior is one of my long time interests so Go has been holding my attention quite well.
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I bought Gemblo about six months ago, and have loved it.
If you can find the tiny card-expansion, I do recommend it. It adds just the smallest amount of unknown information into the game, which can be nice for a game that is otherwise very similar to chess (from a large-scale mechanics/genre perspective).
Essentially, each player starts the game with two cards that let that player cheat twice during the game, in various ways. For instance, playing one card might let you put a piece down that is adjacent to one of your existing pieces, along one hex side. A different card lets you put a piece down adjacent along exactly two hex sides. Or lets you play across an empty square instead of along the apex line.
Admittedly, it would be extremely easy to just make your own version of this expansion. (There are also some rules where players going later get more options but an equal number of cards, to balance the starting player.)
Also, my only two criticisms of Gemblo:
The clear pieces are very hard to see, as you mentioned.
When playing with less than six players, the smaller, inner boards you play on aren’t as well defined as I might like. Adding some color to the board to show those outlines would have helped a lot.
Ah! Good ol’ boardgamegeek.com! (Pity they have cancelled their podcast.)
I have had Blokus on the family Christmas list for a while (wow, not long now, is it), and I’m really looking forward to sitting the kids down with this one. Anything that can tear them away from the consoles for a change is fine by me.
Speaking of board games — I’ve got a copy of Yacht Race from the 60’s that, other than it’s box cover, is in nearly new condition. Anybody know if it’s worth anything?
Wow, all of the regular tilings. I wonder how far you can take this concept before it gets ugly. I bet you could do a game with a grid of squares but the pieces are made up of 45-45-90 triangles. If you limited the pieces, it could be equivalent to trigon, but with certain kinds I think it would allow more flexibility.