But is it art?
(Visited 6261 times)Nov 302006
Maybe. In the sense that (dare I say it?) something like Rosencrantz and Guildenstern Are Dead is a commentary on Hamlet, perhaps. Asteroid’s Revenge. All I know is that I suck at it.
You do have to admire the trick with the lives though; The echo of the asteroids shrinking in the original is cute and also neat from a balance point of view. Your first life, you’re far more likely to get hit, but can do more damage. By your third life, you are playing differently and are harder to hit, extending your gameplay more.
6 Responses to “But is it art?”
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Original post: But is it art? by at Google Blog Search: is it
It took me two attempts at the game, three reads of your post, and a palm-meets-face (facepalm, in this part of the world) to get that!
It just felt so natural and right for that to happen that the design considerations didn’t even spring to mind. Now that’s Engineering! 😛
It’s gratifying to see that the educated minds of the visitors to this site can analyse a game in terms of it’s engineering and post modern statement on the nature of gaming….
….but I guarantee that the planning stage discussion was more along the lines of: “OMG dude, remember Asteroids? How cool would it be to, like, BE the asteroid and go around wtfpwning the ships?!?” 🙂
Reminds me of that hunters revenge game, good stuff.
Best I’ve done is 480 so far; I racked up 370 of those once I finally figured out the best way to use the big asteroid – camping the starship spawns by rocketing through at full acceleration on a diagonal.
That was my preferred method of suicide in Asteroids… 😛
I was reading the blog at the cafe with a few few friends and started playing it.
“NOW THATS COOL”….among various other responses.
Everyone got a good few games in. It made everyone here laugh, mainly because I think we all actually remember playing asteroids on out Atari’s