First Japanese review of A Theory of Fun

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Dec 182005
 

Japanese cover of ATOF Many thanks to Kiyoshi Shin for the first review of A Theory of Fun in Japan!

Looks like you can pick the book up at Amazon.jp and at O’Reilly Japan.

Gotta Love Google translation, btw:

You think in the one which has interest in game design theory whether it was added new necessary book-reading. Furthermore, the place, Japanese, is grateful after all don’t you think? is. He the プレゼン chaos is good, it is is, it is the book to which the atmosphere is transmitted that way (new)

  9 Responses to “First Japanese review of A Theory of Fun

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  3. […] ��Theory of Fun for Game Design�פ����ܸ��������饤�꡼������ѥ󤫤�Ф��餷����Slash Games�ǾҲ𤵤�Ƥ��롣���Ĥ��������褦�ȻפäƤ����Ȥ������ä��Τǡ����ܸ������Ф�Ȥ϶ä��Ǥ��롣����igda.jp�ˤϿ�����Υ֥å�����ӥ塼��ܤäƤ���*1�� […]

  4. New one review posted in Amazon.co.jp
    Please check it.

  5. I also see commentary here:

    Slash Games

    and here:

    Hatena Diary

  6. Slash Games is game web media that focus on online games.
    (They often cover IGDA activity)

    Hatena Diary is Japanese major blog site. This blog is hosted by the university Student who research on theory of game design.

  7. Thank you for the explanations!

    I notice you haven’t added yourself to the map yet. 🙂

  8. My Beloved gave me Theory of Fun for Christmas, and I love him all the more for it. Especially since I read it before Boxing Day was done. I’m looking forward to re-reading it when enough time has past that it has sunk in more, but in the meantime, wondered if you’d been paying any attention to the Indie RPG scene, especially to the Forge – a lot of the theory sits well with your own, especially bringing premise in as a pre-requisite for a good time. I ask as an (re-?) exile from MMOGS to face-to-face RP/Story gaming.

  9. I have mentioned GNS theory here a few times, but I don’t actively hang out on the Forge. Is there a place where all the Forge theoretical terms are collected coherently?

  10. Alas, not yet. Ron and Clinton just closed the theory forums since their work has (largely) been done for a while, and the theory development is going on elsewhere. For my money, Vincent Baker explains it all best. (Even better than reading his Dogs in the Vineyard is playing the game, but reading it is well worth it). A lot of the theory and techniques are outlined in Ron Edwards’ games, too. Sorcerer and its supplements are must-reads, I think.

    The Forge corpus has incorporated GNS into a ‘big model’ of roleplaying/story gaming that I’m still trying to wrap my head around, and the articles on the site are quite a long way behind the theory. Writing a coherent unifying document is inevitably a lot less fun than actually playing games (or even writing Actual Play reports), so it is inevitably delayed.

    I can’t possibly speak from authority, but IMO one of the exciting congruences between A Theory Of Fun and the Forge’s ongoing work is the arrival at the notion that premise is at the heart of good gaming (of course, the definition of premise can be argued about ad nauseam, especially on RPG.net). One of the newer games that encapsulates this in a very nice way is Michael S. Miller’s With Great Power…, which I also highly recommend.

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