This presentation, originally from the KGDI’s Seo Tae Geon, was passed on to me by Gordon Walton, and apparently is freely distributed by the KGDI to anyone who asks. It provides some info on the Korean market for games. You can take a look here (2.4MB PDF) if you’re curious. Some of the key stats:
Ad Lib Game Development Society
(Visited 4484 times)I dig this a lot — it’s like a formalized format for running local Indie Game Jams Check it out here: Ad Lib Game Development Society. Looks like there’s only one chapter right now, but maybe we can prompt the creation of a few more?
The Ad Lib Game Development Society (ALGDS) is an fledgeling organization of intrepid game developers who attempt to challenge, amuse, and better ourselves through the frequent practice of spontaneous, rapid game design and development.
The society itself comprises different local area chapters, called Lodges, each of which adheres to the principles and patterns of the whole while maintaining its own diversity in terms of specific practices.
The Sunday Poem: Earthquakes and Oceans
(Visited 5948 times)The land is under the sky
And the ocean is under the sky
But the land is also under the ocean.
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Kissing cousin cultures
(Visited 6356 times)A while back, I promised to write about the differences and similiarities I saw between the folks who attended Worldcon and the folks I tend to see at the various gaming conferences. Walking around Worldcon was an interesting experience, because everyone there was clearly “of my tribe” in some indefinable fashion, and yet they were also different. Just the sheer sense of anonymity was interesting, for one: seeing so many sorts of people that I recognized made me expect to run into people I knew — but in practice, that didn’t really happen very much (although to my pleasant surprise I bumped into some: Jamil Moledina, who runs GDC now; Steve Jackson of Steve Jackson Games; and a few SF writers whom I know and expected to see there, like David Brin, Cory Doctorow, and so on).
So, herewith, my thoughts on similarities and differences:
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What goes in a worldy game?
(Visited 7466 times)Thought I’d reverse the usual pattern of me making pronouncements from on high and instead ask you questions.