Next Generation – Can Games Make You Cry?
Sorry for the brief reblog, but I’m neck deep in some code right now. 🙂
Next Generation – Can Games Make You Cry?
Sorry for the brief reblog, but I’m neck deep in some code right now. 🙂
I’ve talked before about how all forms of media are heading from commodity towards utility at various rates — music being the most obvious example, what with services now offering “all you can listen to for a flat monthly fee plus some extras for additional cost” business plans very much like a utility bill.
I didn’t quite expect, however, for games to get there this quickly. But as usual, Korea is a harbinger.
Looks like Ted has gotten his Synthetic Worlds Initiative off the ground.
As I think most readers of the blog know, I live in San Diego now, as a result of having moved here a few years ago for the CCO job at SOE.
It comes as no surprise to me to see the news today that San Diego is easily one of the most overpriced housing markets in the country. By 70%, according to this particular table.
The history of Monopoly is an interesting one. Its origins are mildly controversial, having begun as a folk game that was popular on the East Coast and even connected with the Quaker community. Then it became a bit of a political statement, its “dressing” and its theme becoming something of an ironic commentary on moneygrubbing landlords. Then it was allegedly plagiarized or co-opted by big business. Then it became a cause celebre in the hippie days, the subject of heavily ironic major lawsuits against monopolistic practices. Finally, it became a “skinnable” board game, where you can now get it flavored with everything from your local town’s streets to Scooby Doo.
Now, it’s a game with a credit card instead of cash.