Click Nothing: Understanding Games (by proxy) is Clint Hocking assessing Understanding Comics for game design. But this is the bit that really caught my eye:
Pong was a systemic simplification of the rules of a number of racket-based sports. Thirty-four years later, Rockstar Table Tennis has complexified the rules considerably. Now it cannot represent tennis, squash, 1 vs 1 volleyball, or any other racket-based sport… it represents ping pong. Period.
Imagine if Pong had been called ‘Argument’. And instead of squares for paddles, they were shaped like faces in profile. Imagine if instead of a moving square, the ‘ball’ was a comic-style speech bubble with the word ‘Yes’ written in it when one player returned it, and the word ‘No’ written in it when another player returned it. No rule changes. The words ‘Yes’ and ‘No’ would be bouncing back and forth from the mouths, occasionally slipping by and not being responded to. It’s clear, then, that this simplification of systems represented by Pong could have been about any number of things aside from a racket-based sport. The rules were simple enough that they could in fact represent a huge range of things. If Pong had been called ‘Argument’, what would its successor look like 34 years later?