Dan Rubenfield » And now for something actually entertaining
(Visited 8881 times)Jan 042007
15 Responses to “Dan Rubenfield » And now for something actually entertaining”
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I had forgotten about the sewing kits.
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And a solitary player comes running by, screaming, closely followed by another player. and then he must’ve caught him, and POP… The running player was gone… Deleted by the jackass with the sewing kit. (Via Raph’s Website) Posted in Games | No Comments » | Permalink | Trackback
Ahh, the old days were full of emotions. I really do miss that. I never PKed anyone or looted anyone other than to try to help them out. I fought as an anti, went to stop house lootings, etc. I hated PKers and abusers. But I loved it. There was a life in old UO that made it so meaningful. Todays games are sterile, in every sense of the word.
I think what your talking about is the dying and losing everything you have with you. Thats the most key element of any game being not “sterile”. IMO
Well, don’t worry. Nothing can go wrong now.
With all due respect to my host, every time I hear those ‘good old days’ stories I thank my lucky stars that I stuck with table-top gaming for an extra 18 months and passed on UO.
The problem I have with those kind of game mecanic is they are never reciprocal.
Sure they can come in my house, kill me and steal everything. But did you offer a way for my traderto buy 10 feet concret walls with a magic orb attach to my dna to allow me to teleporte in and out?
Yes you can wait and kill me and get 2000gp when I go out of the mine. But did you allow him to buy a cheap cloak of invisibility.
Most of the time , those game only offer a way to revenge but almost nothing to prevent those thing. Other then have an army 24 hours a day protecting you.
It look like all those game designer have a very narrow way to see the comunity. So kind of cynical view of the world that rot their soul and make them blind to simple solution to those abuse.
Allow me a game that allow me to use the tip for tat principal and i’ll sign in.
http://video.google.com/videoplay?docid=8068309038544717701&q=good+finish+first
Actually, in UO anyone could learn to hide (effectively invis), lots of mechanisms for house protection were added over time, etc. There were also bounties on those who killed you, and so on. Much more could have been added, but it wasn’t hopeless.
But in the end, the bad guys just erode you. They keep coming. You can’t win, because they never give up. There was no way for a single victory by the good guys to stand, basically, because you always had to be manning the gates.
Do you believe the solution is a system where an attack have an energy/cost to it?
Exemple: Something like, yes you can attack (take energy) but you need food. And food take time and skill to grow. You kill me, you don’t get to eat or it will cost alot. People that defend paysan are healthy bu not the bad guys 🙂
No, that wouldn’t have done the trick. There were lots of costs to engaging in the sort of attacks that the bad guys did, including making their actual game advancement rather hellish. They did it anyway.
Wow, been a while seen I play Uo and I didn’t play alot (school,bad bandwith). I’ll try and check it. I don’t remember combat that much.
So those players had more then one account or the full potencial of skills needed for goods and service were available to all?
[…] Some discussion at Raph’s – Raph Koster […]
Great read…
I was a player on the same server as Hobbes…if its the same PK he was referring to. I was his neighbor actually, funny guy that Hobbes. It was the same server the PK guild called The Jesters was on, it was rather funny when they would show up….15-30 guys dressed in jester outfits commiting mass murder….
When I was a counselor for awhile I inevitably got to know almost all the Pk’ers on the server I was assigned to, about 40% of my calls were from Pk’s complaining about something.
Good times, lots of good stories as a counselor handling CS/Tickets.
I still say jail time for PK’s may have worked. I remember the argument that you couldn’t justify a person paying to have a character locked up, but even if it made that account holder delete and create a new character it would have slowed down PKing.
Also thought that making PKers play as monsters in a random dungeon during their punishment would be interesting.
Anyhow, I do find it interesting that even with all the problems UO had, there are so many stories of fond memories of it. I think the reason is that the experiences shared, even bad ones, cause people to remember the friendships they had during that time.
Peace,
[…] Some discussion at Raph’s – Raph Koster […]
[…] Some discussion at Raph’s – Raph Koster […]