More on ‘flation and the future

 Posted by (Visited 16650 times)  Game talk
Jan 202007
 

This post starts out being about very gamey things like damage per second, and ends up on a speculative note. So if you’re the sort who comes here for stuff about social virtual worlds, read on, because this is relevant to you too. 🙂

Over at The Cesspit, Abalieno argues that “the mudflation from the perspective of those who build these kinds of games isn’t THE PROBLEM. The mudflation is THE SOLUTION.” The logic is simple:

  • it’s inherent in the model
  • consumed content leads to shared experiences, and being able to go back and see something that was once powerful and is now trivial helps that, and both of these feelings are core to the value offered by this style of game
  • by rendering older content “useless” from a game point of view you re-establish the horizon for players, making the game have fresh goals

All of this is true. But…

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Is 2007 the year of the online game?

 Posted by (Visited 6679 times)  Game talk
Jan 202007
 

Nabeel Hyatt has an interesting article today asking whether 2007 is the year that gaming gets greater attention in the mass media as a result of common metrics shifting off of impressions and towards time spent. He has some neat graphs showing Pogo versus YouTube on various axes, such as impressions, time spent, and a quickie ersatz “rating” he cooked up.

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A bit of Areae news

 Posted by (Visited 10680 times)  Game talk
Jan 192007
 

I should make a category for Areae-specific stuff! Not that I want it to take over the blog, of course. I didn’t bother linking to every bit of coverage from the announcement because there was so much of it. But this interview with the Guardian ended up being much about overall topic than about specifically the company and the project. Longtime blog readers will probably see some stuff that echoes things I have said before…