Well, here I am doing a whole bunch of talks and panels and stuff next week at the Game Developers Conference. What’s more, I go straight from there to SXSW Interactive, where I’ll do two more panels.
Here’s the short form, and the long form is after the jump.
GDC:
- MMOs, Past, Present, and Future: a panel moderated by Gordon Walton, with
- Sharing Control: a panel moderated by David Edery
- a new hour-long lecture entitled Where Game Meets the Web
- Jon Blow’s session on Nuances of Design: A Experiment in Visceral Communication, where I’ll be demoing and talking about Andean Bird
Alas, this means I will miss this session which may be of particular interest to some readers here. I know it has some inspiration from the talk I gave two years ago, and can’t wait to finally see what they have developed!
A Working Notation for Game Design (Sponsored by ITI Techmedia)
Speaker: Paul Sheppard (R&D Programme Manager, ITI Techmedia), Andrew McLennan (Metaforic), Chris Walton (Metaforic)Session Description
Making games that play well is an uncertain business, widely regarded as a black art. This session proposes a working notation for game design that can be used to understand games and why they work or fail. Real examples will be shown to illustrate the notation and its practical application.
SXSW:
- A panel entitled Gamer’s Games: Microcontent and User Creation moderated by Mark Wallace of 3pointd.com
- Jerry Paffendorf’s panel On the Edge of Independent User-Creation in Gamespace