Virtual Sanity // GamesIndustry.biz interview
(Visited 6509 times)I did an interview for GamesIndustry.biz maybe a month ago, and it showed up today. Curiously, they entitled it “Virtual Sanity” — surely a play on the song title, but I guess they found deeper meaning in something I was saying. š
A sample:
There’s little doubt in my mind that consoles by their very nature don’t work like the Web does. They’re closed, proprietary platforms. But they’ve become mainstream in part because they work and in part because they’ve offered up controls that are very straight forward. But PC gaming has a much broader diversity. Yes, at the high-end they’re more obsessed with graphics, but at the lower end you have Flash games. What we’re seeing is console manufacturers admitting that they need to have that level of diversity and ecology as well. That’s consoles playing catch up to PCs.
3 Responses to “Virtual Sanity // GamesIndustry.biz interview”
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A console really is a PC these days with addressable graphics registers and multiple processing cores. Add in the obligatory hard-drive and DVD-ROM reader and the difference becomes only one of base OS and input device.
Microsoft at least seem well aware of this.
The advantages of consoles are their fixed hardware baseline and low cost added to family-friendly profiles and use of existing display technology. A console is above all simple to install and use. The disadvantages are those exact same hardware baselines and a, shall we say say interesting approach to network interopability.
But the two grow ever closer together.
Don’t expect me to pay 15bucks a month for a flash game or browser based application.
If you don’t wanna build a cathedral you’ll have to find a new business model.
I think it’s a safe assumption that most people will feel that way, dys.
Of course, browser-based apps are rapidly getting fancier, too…