Kaneva comes clean

 Posted by (Visited 9371 times)  Game talk
Feb 272007
 

3pointD.com has the scoop on Kaneva. Definitely worth a read.

Kaneva had first announced quite a while ago, but then they seemed to go away to retool for a bit. Now they’re talking about being fully launched this summer. In short: a marriage between social network and virtual apartments, with stuff on your MySpace-equivalent page easily pulled into your virtual apartment.

The Sheep get funding

 Posted by (Visited 8963 times)  Game talk
Feb 262007
 

Clickable Culture reports that The Electric Sheep Company gets (more?) funding to the tune of $7m. As part of the article, there’s a quote from Sheep competitor Millions of Us saying that the market for third-party services of the sort these two companies provide is pretty sizable — that the estimate of $10m worth of projects in development is “pretty low.”

For those who don’t know, what these companies do (and others like them) is act as third-party content and systems creators for virtual worlds. If you want to have a presence in Second Life, or make a pile of clothing for IMVU, or build a Virtual Laguna Beach, you call one of these companies and they will make the stuff for you.

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Feb 252007
 

I am running out of bits of the Jungle Book poem to post. 🙂 There were only seven segments that I finished, out of many more planned. Ah well, I doubt I will ever resume the project, given that it’s from 14 years ago. I was discouraged from proceeding with them by my thesis advisor, actually, who disliked the style — basically prosy, observational and imagistic.

The way these developed is that they were actually written based on room descriptions I had done for the LegendMUD Seoni Jungle area. When I read them now, they read less like poems about the original Kipling stories, and more descriptions of a place, a setting that is somehow a fantasyland, an ur-version of the Seoni, as if it were a real place that Kipling and I both dreamt of. That’s what gameworlds try to pull off, often, so it’s unsurprising that these read to me like poems about a gameworld with trees larger than possible, civilizations more ancient than history, and so on. And of course, often our gameworlds are greatly incomplete — lacking in solidity. As this poem says, “…everything is shaped… like the spaces between plants.”

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