Rosemarie Fiore has some really beautiful time-lapse sort of images of old arcade games. I am particularly taken by Gyruss, Tempest, and Qix. I want!
Doomcasting SL
(Visited 8600 times)Randolph Harrison is back, with another detailed post questioning SL’s economic viability. This one has even more graphs.
For Jonathan Z of CTIN 482, Pizer’s class
(Visited 5353 times)There’s now a PDF download of “Storytelling in the Online Medium” available here:
- Storytelling in the Online Medium (1MB PDF)
And if you aren’t Jonathan, well, enjoy a blast from the past. This talk is now 5 years old, and although the examples are dated, I don’t think the state of the art has moved forward in most of these areas. Except for that whole little ARG thing, of course. 😉
Buying your way to the top, again
(Visited 8408 times)This new gaming site Cafe.com is taking more than a few pages from the Korean model. Its a casual games site with a “game console” — the games are all embedded within this console. This is a common sort of feature in Korean games — the Korean version of Albatross 18, aka Pangya, had a whole desktop, for example. (BTW, I find it amusing that it’s hard to tell the game is about golf from the Korean site anymore… is that a guy drawing a sword over on the right?)
But that’s not the only tip Cafe.com is taking. You play through the “console,” and the reason is that it offers 3d avatars you can use to chat with others. And of course, there’s microtransactions. You can spend money in order to get in-game advantages at multiplayer clones of Zuma, Pipe Dreams, Puzzle Fighter, and so on.
Yes, you read that right — in-game advantages. Continue reading »
The registrations game
(Visited 8183 times)Wonderland is wondering about the 67 million figure for NCSoft customers that Robert Garriott gave out in a recent interview. In the comment thread, it comes out that this means registrations, total, ever.
In that case, it’s nice to put stuff in perspective; Sulka Haro from Sulake chimes in with a 70m figure for Habbo Hotel. Which makes the controversy over Second Life’s numbers seem like a tempest in a teapot…