“Everyone has an art,” he said.
He dipped his paintbrush into the oils
And dabbed red onto the soft bristles.
“Everyone has an art,” he said.
He dipped his paintbrush into the oils
And dabbed red onto the soft bristles.
So both my kids are, as I have mentioned before, hooked on Viva Pinata. I just gave them XBox Live Silver accounts (the free ones) so they could send pinatas back and forth, and configured the family settings so that they could only be seen by friends. Then they friended one another. But when they go to the Post Office, they cannot see anyone at all in their friends list — the only person they can send crates to is themselves. They can’t even send one to me! Anyone know whether there’s specific Family Settings required for sending crates? I searched around on the Net, with no luck, and the manual is no help either…
Kotaku has the press release.
‘Nuff said.
Before I get to the numbers, here’s a neat thing: a company called Comverse apparently made a utility that snapshots the SL client constantly and sends the snapshots of the screen down to cellphones — and lets you send commands to that SL client remotely. At least that’s my interpretation of how the tech works, since it requires an SL client running somewhere to work. Basically, a passthru to get SL running on a cellphone. That’s kinda neat. This same approach could probably be used for, well, just about any virtual world client. One wonders why they didn’t start with WoW instead. 🙂
More interesting to the stats junkies might be the key metrics spreadsheet than Linden Labs has posted for SL usage. Still monthly uniques (alas) but we do get an all-time uniques, which reveals that slightly over 1/3 of the 3.1m registrations are alts (leaving 1.9m unique people registering). That’s based on a calculation that “excludes Alt’s matching users by payment information and/or email address”… these days, I hear the average household has 7 credit cards, and email addresses are easy to get too (I use three regularly). So that is probably undercounting. Looking at the percentages of unique registered to registered over time, what we see is the incidence of alts increasing, which isn’t really surprising. Edit: an email from Cory Ondrejka reveals that the 1/3 figure is actually a mix of alts, and those who simply don’t manage to log in (because of not meeting hardware requriements, UI confusion, etc — and that in fact there’s more of these than there are alts).
Other stats that caught my eye:
This is just a reminder that i will be at the UCSD virtual worlds event this afternoon.