Atariverse?
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According to this article, Atari may be contemplating a user-generated content world. This is an interesting step for a publisher of IP; after all, part of why Sony’s Home is limited to user content mostly in private spaces is basically to prevent IP from being rampantly abused. Be interesting to see what comes of this.
7 Responses to “Atariverse?”
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Second Life, major corporations are institutionally unwilling to cede any rights. Then again, with the competition already so fierce, they’re likely to start rethinking that assumption soon. (Hat tip: Raph Koster.) Share/E-mail
Second Life, major corporations are institutionally unwilling to cede any rights. Then again, with the competition already so fierce, they’re likely to start rethinking that assumption soon. (Hat tip: Raph Koster.) Share/E-mail
m not a designer but nobody been answering you for 2 weeks because this isn’ta straight forward question. I would recommend you to contact Leandro Alves, he done a lot of custom made eZ webin designs. … Atariverse? According to this article, Atari may be contemplating a user-generated content world. This is an interesting step for a publisher of IP; after all, part of why Sony s Home is limited to user content mostly in private spaces is basically
m not a designer but nobody been answering you for 2 weeks because this isn’ta straight forward question. I would recommend you to contact Leandro Alves, he done a lot of custom made eZ webin designs. …Atariverse?According to this article, Atari may be contemplating a user-generated content world. This is an interesting step for a publisher of IP; after all, part of why Sony s Home is limited to user content mostly in private spaces is basically
OK, but my first question in reading this article and your post is: What is Atari’s take on user generated content? Who owns the IP rights to the original content which I develop? LL set the Virtual World precedent for IP ownership, but I don’t believe that precedent is legally binding. If I understand the laws correctly, Sony or Atari could legally take ownership of my content because I have developed on their system?
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My first thought is, “YASLC” = “Yet another Second Life clone”. I hope at least one of them can expand the market significantly, because the market isn’t very large at the moment. 300K real users in SL? 30K paying users? Divided by 10 (approximate number of YASLCs I’ve heard about)? That’s 3K paying users per world.
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