Apr 192007
 

Web 2.0 – lessons from game designers

I was worried the talk would be too obvious, but I guess there’s something to be said for the whole “transfer knowledge across domains” thing — funny that nobody has explicitly picked up on the fact that these ‘lessons from game designers’ are mostly stolen from other fields in the first place. 😉

Now, I’m off to the airport. Yes, you read the timestamp on this post correctly. 😛

  4 Responses to “Web 2.0 Expo: Red Herring covers my talk”

  1. Hey Raph,

    The talk did feature plenty of tidbits “stolen from other fields” 😉 as you point out, but therein lies the appeal. Anyone able to mesh data from anthropology and sociology whilst weaving in references to games (both old and new) gets respect in my book. You’re too modest.

    ‘Twas good to see so many non-gamers in attendance, unless most just refused to raise their hand in response to your questions. I’m going w/ the latter.

  2. Good stuff, i enjoyed it.

    (The writeup, that is. The talk, i sadly missed but maybe some other time).

  3. For me, this was the best session at the expo. It was incredibly engaging and really helped challenge the way I’m thinking about the product I’m working on. Being obsessed with usability, I’m always trying to make tasks as easy to accomplish as possible on our website, so one of the most important things I learned is the concept that “fun comes from operating at the margin of your ability” as I think you put it in your presentation. I also really like your speaking style and your spare use of presentation slides. The slides were more supplemental than required; a refreshing approach to most of today’s slide-driven presentations.

    thanks!

  4. […] by CRV and Crescendo Ventures with an undisclosed amount of money, company founder Ralph Koster said nothing about his company but a lot about everything else. Before ridiculing one of the […]

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