XFire MMO stats graphed

 Posted by (Visited 8347 times)  Game talk
May 042007
 

Courtesy of Calvin, a look over time at those controversial XFire stats from the last post.

  6 Responses to “XFire MMO stats graphed”

  1. Perhaps person-hours will be a better measurement of an MMOs success than the slippery # of subscribers. (q.f. http://www.mmogchart.com/ )

  2. What makes an online game a “casual MMOG”…

    What way to better signal that you are going to be the NEXT BIG THING than to say you are creating a casual MMOG. Everyone from big media, to venture capital, to former supply-chain logistics project managers seem to be trying to get into the world of …

  3. Perhaps person-hours will be a better measurement of an MMOs success than the slippery # of subscribers.

    That depends on your perspective and, in turn, your definition of success. Success could mean that the people who play your game spend a lot of time doing so, regardless of how many of them there are.

    Success could also mean that a lot of people like your game well enough to continue paying for it, regardless of how much time they spend actually playing.

  4. This is interesting, when taken in perspective. It’s a self-selecting selection of the gaming audience. Does it represent the whole accurately? Not sure, but I like that it’s there.

    It is vulnerable to ‘gaming the system’ though… If I were to make a push with the EQII players, I could get more of them to install and faithfully use Xfire to bolster the numbers of my game… corrupting that self-selecting pool of gamers who use Xfire because they like it. For the record, I like Xfire. A lot.

  5. […] Soo … for some unknowable reason, I’ve been invited to participate in a chat over at XFire. You know, the gaming service with the stats Raph likes? […]

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