Cyber MEGACITY + more on Meet-Me

 Posted by (Visited 6511 times)  Game talk
Jun 082007
 

It helps to have someone fluent in Japanese in the office. 🙂 So first up, here’s word on Cyber MEGACITY, a newly announced virtual world.

Nikkei Exchange (Japan’s NYSE) announcement of a new virtual space research/holding company.

SBI Holdings is forming a new subsidiary (SBI Robo) in partnership with design firm Beyond C and marketing group ArchiveGate (AG Consulting) to create a new virtual space called Cyber MEGACITY, based on Tokyo’s 0th administrative ward.

The article has very little about the actual product, since it’s basically an announcement of company formation. But it sounds like the goal is more mirror-world sorts of things, integrating real-world commerce with the virtual space. And it looks like they are aiming more at backend tech — some day even to be robust ebnough to use for something like a Virtual Wall Street. To quote the guy who translated it for me, “…more like a platform research organization…. looking to come up with a more robust, secure, and re-marketable infrastructure for tying virtual items to real property that they can then sell or apply to other virtual spaces.” Their design firm, Beyond C, are most well known as the designers for the series Animatrix.

Secondly, I mentioned Meet-Me the other day

This winter, Japanese developer Meet-Me will be presenting a reproduction of the city of Tokyo similar to the virtual space Second Life.   Adult themes will be excluded, and the overall administration will be made as simple as possible, with the goal that both children and women can both safely enjoy the experience.

Meet-Me is the product of a joint enterprise between Trance Cosmos, From™ Software, and the Industry Financial news corporation [think the Wall Street Journal for Japan’s Tokyo area].  They plan to release the alpha version of what they are calling a “Second-Life like net-based 3d virtual space” in winter of this year.  Within the virtual Tokyo, users can freely construct buildings and exchange goods and services.

Avatar design will be provided by the participation of well-known anime production firm Studio Pierrot (IG), and the software will be administered and maintained by From Software.

Unlike problems that have famously plagued Second Life, the design aesthetics and player interaction will be tailored more to a Japanese audience, and adult themes will be prohibited to encourage safe participation by children and women.

 Some key points that the article mentions (and this is their wording and take on things, not mine):

  •  Second Life is not well adopted by Japanese players because the Web 2.0 “open source” free-for-all model of construction and environment creation goes against Japanese aesthetic sensibilities
  • The interface will be designed to be easier than Second Life to encourage participation by more casual and young players
  • The avatar customization and building construction will be done via a very extensive library and not completely free-form like Second Life, and the types of business models permitted in-game will be designed to not allow gambling or other operations of questionable legality
  • The primary business model is selling virtual real estate.  It sounds like so far, they have actually financed a significant portion of their production costs by pre-selling reserved virtual real estate
  • They are finding that one of the primary draws to virtual spaces like this in Japan is a significant lowering of tatemae, which is an untranslatable word meaning the behavioral filter of politeness that permeates all of Japanese society.  While the politeness factor is still in play, and griefer players are far more rare than in “overseas” virtual spaces, they gave the example of a character asking another “What do you think of these shoes.”  The dynamics of the virtual space allow the other character to honestly say “Wow, those are terrible” with less inhibition than they might in real life, which they are discovering is an immense draw for many people, especially younger generations.
  • The President has stated as their current long-term goal, the complete reconstruction of Tokyo’s 23rd administrative ward, with all 500 train stations and all 1.7 million buildings.  (Even if they succeed, this is still only about 1/40th of the Tokyo Metropolitan area).

  8 Responses to “Cyber MEGACITY + more on Meet-Me”

  1. (Feedster on: second life) 06/09 04:18 Writing Personal Goal Statements (Feedster on: second life) 06/09 04:15 Low Interest Rate Personal Loans (Feedster on: second life) 06/09 04:10 Cyber MEGACITY + more on Meet-Me (Feedster on: second life) 06/09 04:09 Man Of Habbits (Feedster on: second life) 06/09 04:08 Speed linking – Virtual Worlds (Feedster on: secondlife) 06/09 04:08 Speed linking – Virtual Worlds

  2. Having only casually played Second Life a single time, I’m not that qualified to comment on the differences between them, but I like the Japanese concept better. While it doesn’t fit a free online environment well, it certainly could make for a more enjoyable one.

  3. The avatar customization and building construction will be done via a very extensive library and not completely free-form like Second Life, and the types of business models permitted in-game will be designed to not allow gambling or other operations of questionable legality

    I’m not an expert on SL, but if you remove content creation, gambling, and “adult businesses”, what other business models are left for users? What other types of businesses exist in SL?

  4. I think the main goal of that project is not to be a japanese version of Second Life but instead be something kinda akin to Sony’s “Home”. Most likely it’s gonna be like a private social club on cyberspace where traditional japanese inhibitions don’t have to come into play and they could be “true to themselves”. Tatemae is the japanese culture of facade (or hiding your true face). It’s kinda hard to understand for westerners so basically I’ll explain it via example. Let’s say if you ask a japanese for a favor. If if the favor is something that he/she cannot grant you then instead of saying an outright “No!” like a westerner would, ‘tatemae’ demands that they very politely refuse the favor by using very firm but very polite words such as “It would be difficult, but I might consider it in the future.” To a westerner’s ear people would think they are really thinking about it, but it’s a roundabout way of saying “No!” without saying it to your face.

  5. Westerners experience the same lowering of inhibitions in cyberspace, but many people subscribe to John Gabriel’s theory that Westerners sink even further.

    Maybe we can use virtual worlds to plump and measure the depth of Western tatemae? I bet an Asian postgrad is writing a thesis about it even as I type…

  6. […] Thanks to Raph Koster for posting the news and a translation. […]

  7. >>What other types of businesses exist in SL?

    Plenty, but they usually involve facilitating genuine human companionship [directly or indirectly] so they don’t get the press;-)

  8. […] Read the Original Post from the Original Source […]

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