Jul 052007
 

Maker Of Virtual Sex Toys Takes Online Dispute To Federal Court — happening in Second Life, of course. And over sex toys, of course. Porn is always on the bleeding edge of technology…

This is a good example of exactly what Linden wanted to happen — redirecting disputes like this away from customer service and to the real-world dispute resolution process.

At issue is actually a trademark dispute, apparently; Stroker Serpentine, the person suing, makes around $40,000 a year selling “Sex Gen” beds that permit sexual positions between avatars, and he accuses the other party of copying it and selling the copy for a profit.

  10 Responses to “Player sues player over user-created content”

  1. source:Player sues player over user created content, Raphs Website I tried several more searches on ’sex toys’ but after 10 minutes I got tired, gave up and posted this entry to ‘Glass dildo’. Still, I think it was an interesting exercise.

  2. I read elsewhere that he’s sold 100,000. This makes much more sense.

  3. Everyone I’ve talked to associates SexGen with BB’s. This is a pretty lame move on Stroker’s part.

  4. […] accuses the other party of copying it and selling the copy for a profit. 댓글달기 https://www.raphkoster.com/2007/07/05/player-sues-player-over-user-created-content/#comments NPD offers a new gamer demo study Raph 2007-07-06 02:05 작성 | Game talk I blogged about […]

  5. I wonder what the judge said when he looked over that case…

  6. Perhaps: “Can I buy a real one of these things?”

  7. I’ve asked lots of questions about the motivation, the particulars, and the real aim of this lawsuit here.

  8. Minor update: “Judge OKs Real Subpoenas In Virtual Sex Lawsuit” (Link)

  9. […] who have been around a while may remember this case, about a Second Life player who makes virtual sex toys, had them cloned/copied/ripped off, then went […]

  10. […] who have been around a while may remember this case, about a Second Life player who makes virtual sex toys, had them cloned/copied/ripped off, then went […]

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