Entropia to use CryENGINE2
(Visited 4644 times)Aug 042007
My question is, why would you intentionally make the possible audience for your world smaller? A lot of people can’t run CryENGINE2 — it’s a high-end gaming graphics engine.
7 Responses to “Entropia to use CryENGINE2”
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I don’t know much about the subject, but I think I can think of a few reasons..
1.They expect major advances in computers.. which there certainly will be, that will allow a larger percentage of people to run the engine..
2.If they are running an actual real world economy within the game, it might be a simple way to skim the top of the audience and include only those with high end computers.. Since they would have more available funds in general, and would be more serious about gaming; therefore would be more likely to invest money in the game rather than playing for free. Reduce server load at lowest possible cost.
Never said they were GOOD reasons..
The CryEngine2 version of Entropia Universe probably won’t be ready for a while and when the new version does launch, CryEngine2 may be more of a high end engine rather than bleeding edge. That, together with a graphical renovation, might get them a boost of new players.
[…] Entropia to use CryENGINE2 […]
Perhaps this involves IMAGTP. From earlier news:
That was my reaction when I heard the news. I used to evaluate gaming PCs for HardOCP, and we’d always have to run Warcraft just to make sure one of the world’s most popular games was compatible. It always was. Anyone could run it, so the world got huge, which drew in more people.
When we spoke to Mindark CIO Mark Behrmann, he basically made the first two posters’ points. They expect the hardware to catch up by the time the update rolls out. I’ll be most interested to see how thisaffects Internet cafe gamers in China when Entropia builds its new world there.
The rendering engine is not the issue, it’s what you do with it. Vanguard uses the rather geriatric Unreal 2 engine and it runs like crap even on high-end PCs. A game using CryEngine 2 doesn’t neccessarily have to have the system requirements of Crysis.
There’s nothing keeping developers from using a modern engine to render low-poly models with low-res textures. Maybe CryEngine 2 has good developement tools, or maybe it makes very efficient use of hardware ressources or maybe it’s particularly scalable.
If Entropia is to use a new rendering engine, I don’t think wouldn’t make sense to license an obsolete one.
I lot of folks don’t have computers either. Creating a world that’s only accessible via broadband-connected computer also limits your audience. As does following COPPA compliance laws. As does requiring an active credit card. All of these audience-limiting decisions are made for one good reason or another. I don’t agree with the assumption that it’s necessarily bad to opt out of the lowest-common-denominator technology.