When Worlds Collide audio & video
(Visited 7103 times)Aug 282007
IGDA San Diego has posted the audio and video of the SIGGRAPH Sandbox panel I was on.
I haven’t reviewed it to see if we were any good. 😉
4 Responses to “When Worlds Collide audio & video”
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Warren called you “cute.” That’s gotta count for something! 😉
I thought it was a great talk, it was really interesting to get an idea of everyones thoughts of all the great questions that came up. The part I thought was the most interesting was actually at the very end when Raph was talking about the younger generations growing up with everything before their time being accepted on the same level, and building things from that accepted ground level, where as older generations who have seen those things born and evolve have a hard time stepping outside that box.
It kind of struck a chord and made me reflect on the whole dynamic between where people like Steve Crane were going with their opinions on the topics during the talk, and how Raph and John Baez seemed to me like children trying to explain rock music to their parents in the 50’s. At the pace things are evolving, it seems like a lot of business are nodding their heads and saying they understand, but they don’t understand. Also another good point that John made a couple times that I agree with 400% is that a lot of people that have experience as traditional game developers are starting to understand as well and go the way of the Behemoth with a professional level of expertise and experience.
I have to say I laughed out loud at the part Morgan mentioned: Raph: “between open platforms and closed platforms, I think the open ones will always win” Warren: “You’re so cute”
To me the most important section that offered the most applicable advice was how game players become attached to the creators of the game, rather than just a connection to the game and people who play it.
The example that comes to mind for me is EA vs. Blizzard or Bungee. I’ve played the Sims, I liked it; I’ve played Halo and Starcraft, I’ve liked them. But if EA were to tomorrow go out of existence, I would not be angry or sad. If Bungee or Blizzard died tomorrow, I would be very very very distraught. I think that they have over time just put more personality into their games and forged a connection between users and company that EA can’t rival.
That’s just my opinion of course, I wouldn’t consider myself the best ambassador from the world of EA lovers. It just seems very important in our world of gaming to create connections between your company and as many people as is possible; these are going to be the people that play all of your games, the consumers you can depend on.
It sounds to me like this is the only way for a small company to compete with the massive companies.
I also thought it was funny that John Baez represented the small yet nimble ‘Behemoth’, ironic name.
Raph, would you please put into the writing the bit you talked about concerning building relationships with audiences and the loyalty that is just as important to foster as is the innovativeness of a game? That was really enlightening.
David, nice comment!