Auto Assault RIP
(Visited 6988 times)Aug 312007
Auto Assault closes today.
7 Responses to “Auto Assault RIP”
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Auto Assault closes today.
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That’s unfortunate. The game was different. Not my taste but different and at a time where diversity in gameplay options seems to be narrowing towards the same elves in tights clones we see launched these days.
It was different in terms of genre, but I don’t think it was that different in terms of game design. Level was still too important (despite the physics engine and the twitch gameplay, a mob several levels under you could still barely harm you and you could barely harm a mob several levels up no matter how well you played.) Loot was still paramount. It may have been set in the post-apocalypse, but it still felt like EverQuest in disguise.
… And that is exactly the problem that, I feel, to many games run into. A different setting is good and all – in fact, great considering the sheer volume of fantasy games out there – but the gameplay means oh, so much. That is the part that needs to get switched up more often, and painfully few games seem to go in that direction.
Even worse, such as the case that could be seen in AutoAssault as it appears, is when it tries to disguse the fact that it is really rather generic in gameplay. Honestly, I feel that another game, Tabula Rasa, may be following suit in the same way discribed above for AutoAssault.
We need variety in settings. We also need variety in gameplay.
[…] Auto Assault RIP […]
Ultimately for me, the lack of true originality in Auto Assault can be summed up quite succinctly… cars healing other cars. It could have been a great game, but instead they reskinned EQ with post-apocalyptic vehicular combat curtains.
I find the independent vehicular MMO Darkwind to be much more satisfying in terms of being what the genre should’ve been… assuming you are into turn based tactical games, of course, but I am.
Still, I’d love to see a good real-time vehicular combat MMO that isn’t just a reskin of the same old game.
shame. one of the only games thinking outside the box, killed by ncsoft even before it hit gold.hope to see everyone in fallen earth! 😉
MMO-Evolution. The strong (successful) survive, the weak die out or wither. Like others wrote before, Auto Aussault just felt like some other MMO with a different skin, Everquest on Wheels or Vehicles of Warcraft. It wasn’t “outside the box”, not really.
It’s time for the next big step in MMO-Evolution, something that doesn’t only scratch the surface (setting, storyline, technical stuff etc.) but the very core (levels, grinding, loot>crafting etc.) of MMORPGs.
But I doubt that any of the upcoming titles like Tabula Rasa, Age of Conan or Warhammer will be the ones to make that big step.