SF REVIEWS.NET: Halting State / Charles Stross
(Visited 9423 times)SF REVIEWS.NET: Halting State / Charles Stross
The story opens in the very near future in Edinburgh, where police sergeant Sue Smith is called in to investigate a bank robbery. The catch is, the robbery has taken place, not in the real world, but in gamespace, in the online environment of Avalon Four, an enormously popular MMO. A band of marauding orcs plus one big dragon have virtually invaded a virtual bank and virtually made off with all manner of virtual loot. It seems absurd at first, until the possibility of very real corporate espionage is raised. In-game assets can make you real-world money. (I’m a casual gamer, but not an MMO guy, and I was personally stunned to hear some years ago that people were making some pretty damn good coin selling fully-developed high-level Everquest characters on eBay.) The bad news for Hayek Associates, the company whose job it is to oversee security issues for Avalon Four, is that once word gets out of the game’s vulnerability and the loss of so much digital loot, the game loses players by the millions and everyone’s stock prices take a nosedive.
Oh, I definitely have to read this. 🙂 Glasshouse is still in my backlog pile…
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Previously in a similar vein are Pat Cadigan’s “Tea from an Empty Cup” and “Dervish is Digital”.
“Glasshouse” is quite a good book, but Charlie’s misanthropy is a little stronger than usual in it.