‘Wrinkle in Time’ author dies at 88 – CNN.com
A straight line is not the shortest distance between two points.
‘Wrinkle in Time’ author dies at 88 – CNN.com
A straight line is not the shortest distance between two points.
My last session was this very lively panel with John Blakely (SOE Austin), Mark Jacobs (EA Mythic), Erik Bethke (GoPets), and moderated by Matt Firor. It was a blast.
Note, Gamasutra misattributes one quote, and VWN claims that it was John Smedley, not John Blakely. 🙂
CMP is moving fast this year, and is already posting audio of the first day of sessions (for a fee, of course). The audio for my lecture is posted here.
Currently in Nicole Lazzaro’s excellent talk, but it’s too visual to liveblog… 🙂 Basically, she’s arguing for broadening our definition of games a lot, based on her emotion research.
Gamasutra has a good summary of this keynote.
It was downright shameful how few people were at this keynote compared to Mike Morhaime’s keynote about WoW yesterday (which was largely a rehash of things we have already heard, honestly). This was stuff that the crowd here needed to hear. I have heard far too many folks a bit baffled by the “webby” stuff and wondering what it is doing here. Well, this keynote was the answer.
Makes me wonder how they will react to the Nexon keynote tomorrow.
Latest stat: 7.5m uniques a month. And 80m registered (!).
Virtual Worlds News has a liveblog.
It’s all very businessy, and therefore likely dull. But hey, if you’re doing a startup in games, maybe you’re interested. 🙂
Edit: Gamasutra has an even more complete transcript.
Edit 2: and here’s another take.