Brookstone opens a virtual storefront

 Posted by (Visited 8193 times)  Game talk
Nov 272007
 

CNET reports that Brookstone has launched a virtual storefront. It uses that technology from Kinset that I have blogged previously. You can check it out here. In any case, a quick look at the pictures and I have to say, what’s the benefit of shopping in 3d if all the goods actually box-shaped, with exactly the usual sort of picture you see in any online retailer, just texture-mapped onto the cube? Come on, if you are going to shop in 3d, at least have 3d models of stuff to look at. You can’t even get a sense of scale with it right now.

Really, the reason why aisles are nice in real life is browsing: seeing related products right there — you can quickly and easily find other books by the author, other products competing in the same space, etc. Showing stacks of identical cubes is not maximing even the virtual real estate. A virtual store that mimics a real store too closely is going to miss out on what could make a virtual store great: a better visualization of the “infinite shelf.” After all, aisles exist in real life retailing as a simple form of categorization and recommendation engine.

Really, though, if I were trying to solve that problem, how about just having a carousel on Amazon, right where the pic of the product goes. Click on the arrows to the left or right, and be taken to the next related product, just like how they do their recommendations right now. That way I could find one book by an author, and quickly spin through all their other releases, or find one TV with my search criteria, and quickly see all the competing models. It’s basically about a more prominent, responsive and rich “people who bought this also bought” widget.

  7 Responses to “Brookstone opens a virtual storefront”

  1. I caught word of Papervision3D via a post on the design:related social network. I’m impressed. If you watched the video, you probably are too. But more importantly, with recent reviews of Kinset’s virtual Brookstone space (Link 1, Link 2), I can’t help but think that a Flash- or Shockwave-based solution might not be a better approach for targeted e-commerce.

  2. Really, though, if I were trying to solve that problem …

    Like this?

  3. Why, yes. Except on each product page.

  4. Arrrgh! Again?

    Why do people think everything about how the real-world *forces us to work* is a good thing? Same crap, now for over a decade.

    3D is NOT always the best way to do things. Deal.

    Hey! I know – lets make virtual tellers in virtual banks so we can all wait in virtual lines together! NOT!

    http://www.wellsfargo.com. Duh.

    Randy

  5. Maybe they too attend too many metaconferences and just want part of the VC fantasy money being tossed out now;)

    and rt3d IS an interface paradigm, its not a color.;)

    larryr

  6. Hmm why do some people insist on reinventing reality? I mean, the reason why I buy certain things online is because I do not want to run around in a shop.

    so we can all wait in virtual lines together

    That was one of my first thoughts. “Are there virtual lines and some screaming kids to give you that special shop-feeling?”
    But, hey, what about this:
    We could imitate the shuttle waiting times some of us know from old-SWG, and have some PvP while waiting – send a /duel and hit each other with the “Next customer” whatsit… A new kind of minigame. But I digress. I think.

  7. […] are too. But more importantly, with recent reviews of Kinset’s virtual Brookstone space (Link 1, Link 2), I can’t help but think that a Flash- or Shockwave-based solution might not be a […]

  8. […] probably are too. But more importantly, with recent reviews of Kinset’s virtual Brookstone space (Link 1, Link 2), I can’t help but think that a Flash- or Shockwave-based solution might not be a better […]

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