So sayeth Virtual Worlds News, based on a Google translation of an article.
The questions are where and why. Such a move may make sense in Korea, where a number of factors make it a much easier sell:
- massive penetration into the market, which creates a built-in audience
- widespread use of ActiveX controls, which means little consumer opposition to downloads of plugins
- higher-speed connectivity, which means downloads are far less of a concern
Here? Probably less sense, given that the adoption of Cyworld hasn’t set the country on fire. On the other hand, perhaps the logic is that this market demands higher quality visual experiences. We’ll have to wait and hear more.