AGDC07: Designing for Everywhere

 Posted by (Visited 13810 times)  Game talk
Sep 052007
 

Here are the slides for my presentation today. For once, you should be able to get the gist of what I said without needing to read or hear the actual lecture alongside the slides. I suppose that makes this a “bad use of Powerpoint” — but I swear I didn’t just read the slides. 🙂

First up, there’s this fancy MHT file that Powerpoint exported. It seems to only work in IE, though. 🙁

If that doesn’t work for you, there’s also a PDF (3.8MB). But I notice a lot of the graphics are wonky looking, including all the backgrounds.

Lastly, here’s a page with every slide as images.

Astute readers will notice that I stole a comment from the estimable Dr. Bartle. 😉

Sep 052007
 

Always fun to see the different readings different people get from the same material!

I will try to get the slides posted today. The talk was actually quite heavy on the game grammar stuff — material which regular blog readers will likely find familiar, honestly. I was worried there was too much of it, but when I asked the crowd, they said they wanted more of it… so maybe the balance was OK.

Off to Austin!

 Posted by (Visited 3812 times)  Misc
Sep 042007
 

I fly out in a couple of hours for the Austin Game Developers Conference. I will be there until Saturday morning. If you see me, say hi! And if you are trying to email me, be aware that I will probably be slow to respond.

My speaking schedule while there is available here.

Sep 042007
 

Media Machines makes a 3d plugin specifically designed to be embedded in webpages and allow you to share 3d environments with others. One of the key movers behind it is Tony Parisi, who has a long history with VRML technology. Among other things, you can import SketchUp models into their 3d scenes.

They just landed $9.4m in funding, and their website says they’re hiring “virtual world system” folks.

The interesting thing about this, of course, is that here’s something that could be a “universal client” for web-based 3d worlds. Media Machines doesn’t seem to have a horse in the server race. Yet, anyway.