Jan 112008
 

Remember months ago, when MMO-Gamer put up an interview I did with them? Well, part two of their epic article covering their Metaplace visit is up now. Very cool. 🙂

The MMO Gamer » » Metaplace Part Two: A Meeting at Rancho Bernardo

  6 Responses to “The MMO Gamer also writes on Metaplace”

  1. That was a nice read. However, setting up a new place in a few seconds is also true for a counter-strike session. I am little bit concerned that it is really easy to make a new place, replace a few assets and so on, but then it starts to get very steep and complicated.

    What happens when I change the link from one of those girls in the appartment to the Uberspace space-ship. Do I have a working spaceship flying around the appartment shooting down the other girl?

    Would be great if you could go a step ahead and describe a little bit more about how to customise that place.

  2. It depends on how you replace the avatar. If you just change the art, then the spaceship will still have all the behavior of the girl. It will pathfind, not fly and shoot.

    But if you import the spaceship as a module, with behaviors, then it will have its own behaviors with it.

    There’s definitely a ramp — you can’t make your own game with custom rules in five minutes. Game design is still hard, and writing code is still required. But as more modules are created by the community, they can be dragged in, and the amount of coding required falls.

  3. So Raph… about Trammel…

    🙂 heh heh.

  4. wow. I have a gander at your blog once in a while but I’d not really taken stock of what Areae were working on. Other than to go “where are the guns?” but this project is madness. I’ve been disillusioned with the games industry for quite a while now and well, wow (again), I can’t wait.

  5. […] Raph’s Website » The MMO Gamer also writes on Metaplace Says: January 12th, 2008 at 4:44 am […]

  6. Those overhead flourescent lights would kill me in short order

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