Remember months ago, when MMO-Gamer put up an interview I did with them? Well, part two of their epic article covering their Metaplace visit is up now. Very cool. 🙂
The MMO Gamer » » Metaplace Part Two: A Meeting at Rancho Bernardo
Remember months ago, when MMO-Gamer put up an interview I did with them? Well, part two of their epic article covering their Metaplace visit is up now. Very cool. 🙂
The MMO Gamer » » Metaplace Part Two: A Meeting at Rancho Bernardo
Anyone remember the big debate about how “open big” virtual worlds grow, and how they develop a scalloped edge based on holiday sales and territories, etc?
Check out VG Chartz’ data on “Hardware Sales From Launch” for the different consoles. There’s the curve I know! 🙂 Of course, this cumulative sales, so you will never see it decline, you’ll just see slowing growth…
MIT’s Technology Review has a nice article giving an overview of Metaplace.
The discussion with Moroagh continues, with the blog post Game devs learning from gamers (yes, I know it’s hard), part I. Alas, there’s no comment function over there, so I can’t reply directly in context.
The post is about the parable that Moroagh wrote a while back. The core point that Moroagh raises is a good one: designers have a strong tendency to say “the game should be played this way,” and to be resistant to alternate modes of play. I could maybe make the case that designers have that tendency because it’s core to their role: saying “the game should be played this way” is a decent, if not all-encompassing, description of what game design actually is.
That said, no designer worth their salt tries to change human nature, or assumes they have complete control. It’s just not in the cards. Moroagh is absolutely right to call designers on this.
Soon the whole world will be a headline from The Onion.
McDonald’s boss: ‘Games to blame for childhood obesity’ – www.mcvuk.com