GDC08: Luminaries Luncheon
(Visited 8830 times)Feb 212008
Today I took part in a great off-site luncheon at GDC, organized by David Perry. Besides Dave, there was Chris Taylor, Neil Young, Phil Harrison, and Peter Molyneux there, as well as a whole bunch of journalists. And the topic — well, it was free conversation pretty much, with minimal prompting from the moderator, Gary Whitta. And wow, a great conversation. 🙂
There’s some coverage out already:
- GDC’S BEST SESSION : Next Generation – Interactive Entertainment Today, Video Game and Industry News – Home of Edge Online
- GDC: Industry Luminaries Discuss The Meaning of Next Gen Gaming
- GDC: Luminaries agree next-gen gaming isn’t about technology
Edit: more!
- GDC 08: Gaming legends discuss what is really next-gen
- BBC: Gaming’s future ‘on the network’
- BBC: Lunch with Luminaries
Edit: even more:
6 Responses to “GDC08: Luminaries Luncheon”
Sorry, the comment form is closed at this time.
Following that was an off-site luncheon of the luminaries, featuring David Perry, Chris Taylor, Neil Young, Phil Harrison, and Peter Molyneax. Here is some of the coverage: Next-gen.bizGamasutraBBC.uk And more linkedhere! Finally, we closed up the conference with a lecture by Raph and our lead programmer Sean Riley called “Reinventing MMOs: A Metaplace Antemortem”. This was a session that explained a lot of the technical pieces that have gone into building
Peter, I refer you to this panel (video) I coproduced. 🙂
Good talk from savvy people. Raph is closest to the nubbin’ but I think Will Wright nailed it.
He goes on to talk about self-constructed identity through the involvement with the story and the character. This is a very different idea than the classic branding strategies but no different than how bands and songs succeed. For my money, virtual worlds are the rock ‘n roll of this generation. But something Raph said rings very true given how fast the luminaries can become the old school (been there and seen that twice now):
As I said, we don’t know what the effect of speed is on human evolution, but we can see clearly that it speeds up the replacement rate of loci of influence. IOW, the control emergence at the local level is still a puzzle, but at the global level there is an innovation function on the rise wherever small circles adapt each others ideas instead of sampling and imitating the populist trends. As a result, the technical innovation is rising in different parts of the system (eg, as Raph points out, interfaces). At the same time we seem to be seeing story techniques and puzzle techniques going into a trough of sameness.
So the fun thing to watch for will be a new story genre which requires different puzzles and that changes the evolution of play. Where will this come from? A point from the history of music: at the beginning of the last century, musicologists were scouring the universities for the next big thing in composition. Meanwhile, the young turks of jazz such as Louis Armstrong and Bix Beiderbecke were having private solo duels after hours away from the commercial nightclubs for their own pleasure.
That combination of personal passion, in-tribe competition and well-honed chops is far more powerful than branding can be or ever will be. The hammer used skillfully does not break on the anvil. It shapes a new piece.
Interesting stuff. I think the gamer social network will be attached to actual gaming, like GameTap or Steam. Maybe Areae too, but I don’t know enough about that. I think it would depend on the diversity of the game spaces that the users come up with.
Wow, this just caught my eye.
If advertising doesn’t pay well for the Flash game market, how does Popcap (et al) stay in business?
[…] is the full transcript, and here is some of the coverage:Next-gen.bizGamasutraBBC.ukAnd more linked here!Finally, we closed up the conference with a lecture by Raph and our lead programmer Sean Riley […]