Bartle’s keynote

 Posted by (Visited 4907 times)  Game talk
Apr 022008
 

The IMGDC just ended, and the estimable Dr. Bartle has posted his slides: IMGDC2008.pdf.

  5 Responses to “Bartle’s keynote”

  1. Raph’s Website »Bartle’s keynote

  2. That’s a great set of slides. I’m sure the speech was just a good. With little exception, that’s the way I see things unfolding as well and agree with nearly everything in the slides. If only the legalities would get out of the way… Oh what we could do as developers….

  3. I like his optimism. I wish I shared it. I think he is right in that virtual worlds will win in the long run, but there’s no guarantees about how long the long run is. Like John Maynard Keynes said, “In the long run, we are all dead” and the legislative and marketing forces can do a lot of damage in the short run. I don’t want to be long dead before virtual worlds undergo a renaissance out from under the boot-heel of his first two negative scenarios. Fight against them as hard as you can.

  4. It would be really hard to disagree with Bartle on this one.

    On the other hand, it tends to validate that the future of MMOs are walled gardens given the good ones that aren’t ugly or mundane have to co-exist with the ones that are and the best way to keep everyone happy with their choices is to separate them. Cheap animation assets generally means libraries, good reusable content, they get built by artists at higher skill levels who need to be paid, and well… that brings us back to language-based standards. 🙂

    Enablers or disablers? Better technologies aren’t better technically except for technologists. Better technologies enable better experience. Some people probably like educational games. Me? I like moving paintings with good music and poetry and graphics to die for. Other people want to hunt orcs in mazes in packs. Enablers or disablers? Really.

  5. I find slide 30 interesting mainly because it’s the kind of stuff I am doing/trying to do. I’d love to see a post or extrapolation on that whole slide.

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