Wages of virtual sin

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May 082008
 

Oops. Chinese Gold Farmer Accidentally Turns Himself and Partner In To Police | Virtually Blind | Virtual Law

Chinese police arrested the pair after one partner reported the other for unfair revenue distribution. In business since last August, the gold farming operation had 20 employees and generated nearly RMB 1.6 million (US $228,915) in only nine months of dealing.

From the Fire Pit to the Forbidden City

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May 062008
 

Dispatches from the Imagination Age: From the Fire Pit to the Forbidden City: An Outsider’s Inside Look at the Evolution of IBM’s Virtual Universe Community

is a 12-page paper that gives interesting insight into IBM’s moves in the virtual worlds space. It’s a mix of forward-thinking (they have people who do nothing but machinima?) and catch-up (I particularly liked the moment where a few IBM staffers decided on a definition of “virtual universe” in 2006 — fortunately, it matches the one all the rest of us use!).

It’s not very long, and it’s an interesting read.

YA SF/F is rockin’

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May 062008
 

In the wake of Little Brother coming out, John Scalzi has written a post about Why YA fiction. As regular blog readers know, I’ve been banging this drum for quite a while, citing folks like Scott Westerfeld and Tamora Pierce as authors that shouldn’t be neglected just because their books get shelved elsewhere in the store.

I have a friend with access to BookScan, which tracks book sales through stores and retail outlets, who at my request checked the aggregate bestseller list sales of adult fantasy and science fiction against the sale of YA fantasy and SF. Without mentioning specific numbers or titles, my friend says that last week, the top 50 YA SF/F bestsellers outsold the top 100 adult SF/F bestsellers (adult SF and F are separate lists) by two to one. So 50 YA titles are selling twice as much as 100 adult SF/F titles. The bestselling YA fantasy book last week (not a Harry Potter book) outsold the bestselling adult fantasy book by nearly four to one; the bestselling YA science fiction title sold three copies for every two copies of the chart-topping adult SF title.

So, as a reminder: one of the World Fantasy Awards finalists was what I’d call a YA title, Ellen Kushner’s The Privilege of the Sword. One of the blockbuster movies this year was Jumper, which I haven’t seen, but which was based on a phenomenal series by Steven Gould. One of the grittiest police procedurals of recent times was Pierce’s Terrier (sequel is out now, I believe). Beautifully written literate fantasy is represented well by stuff like The New Policeman, all of Jeanne duPrau’s books (such as City of Ember, also recently optioned for a movie), or the astonishing Fly by Night.

King of ShadowsAnd of course, in a year that has taken people like Lloyd Alexander and Madeleine L’Engle from us, don’t forget the favorite writers who are still with us. Charles de Lint is writing good juvies lately: Dingo most recently, and The Blue Girl before that. Susan Cooper, whose stunning The Dark Is Rising sequence was recently filmed to mixed results, is still writing, and I just read Victory which was quite good, and King of Shadows which was fantastic.

Snap-together games

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May 022008
 

This is certainly turning into a booming segment. The latest is Microsoft’s Popfly for Silverlight, which has been out for a while but didn’t have any game stuff. But now there’s Popfly Game Creator.

Today we’re adding something special to Popfly: an early version of our Popfly Game Creator. That’s right: Popfly is about more than mashups and web pages. It’s about making it fun to build things and share them with your friends. And one of the things we’ve heard loud and clear is that games are the kinds of things that people would like to try to build.

What kinds of games can you create? Just about any kind of two-dimensional game, a category that includes things like the original Super Mario™, Frogger™, Asteroids™, and a host of other old arcade games. To make it easy, Popfly is still focused on getting as much done as possible without having to write any code. The game creator has over 15 pre-built game templates for you to try, hundreds of images, animations, backgrounds, and sounds for you to use in the games you create, and, of course, a way for you to write code if you reach the limits of what the user interface can do for you. Since this is Popfly, you can still save, share, and embed your creations everywhere from your blog to your Facebook page to your Windows Vista Sidebar.

Just in the last few months we’ve seen this, and Gamebrix, and Sims Carnival