Settlers of the Virtual World: new book

 Posted by (Visited 5407 times)  Game talk, Reading, Writing  Tagged with:
Aug 252008
 

The book's cover

 

Gosh, i am behind on reporting stuff. Anyway.Settlers of the New Virtual Worlds is out.

It’ssort of my book, because I have a chapter in it. But it isn’t really mine. 🙂 it’s more Erik Bethke’s and Erin Hoffman’s. And really, my chapter is just another reprinting of the Avatar Rights piece, which at this point is in a lot of books.

As you may or may not know, they’ve been spearheading a project called Better EULA which tackles the issues of user rights in virtual worlds (there’s a blog too). I am on a panel with them about it at AGDC in a couple of weeks.

 

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Aug 252008
 

Once upon a time, there was an acronym we used for certain sorts of virtual worlds. We called them PSW’s, for “persistent state world.”

Most virtual worlds today don’t actually have persistent state. Oh, your characters do, but not the world. In fact, the ability to affect the world has fallen dramatically since the days of Meridian 59 and Ultima Online. M59 featured shifting political balance, and UO had full world state persistence. If someone killed Bob the baker, he was gone. If you dropped something on the ground, it stayed there until it rusted away (or more likely, someone came along and grabbed it — and that someone was just as likely to be a monster as it was a player).

It took half an hour to 45 minutes to save all of the world state in UO, by the way. Which meant rollbacks to your character if the server crashed. 🙂

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Quick dragon sketch

 Posted by (Visited 10532 times)  Art  Tagged with:
Aug 232008
 
Quick dragon sketch

Quick dragon sketch

Was noodling around with a dragon to add to a Metaplace world I was fiddling with, and sketched this. Then I ran it thru a few Photoshop filters. Been a long time since I put a doodle up on the blog, so here it is.

This was done first with Adobe Sketchbook Pro on my tablet, using “pencils” “airbrush” and “paintbrush.” Then I brought it into Photoshop and filtered one layer with charcoal, another with craquelure, and blended the two together with around a 60% opacity. For comparison, the dragon’s head used to look like this.

His wings don’t line up. Oh well. 🙂

Aug 202008
 

If my comments caused any harm or hurt to the hard working Americans who play Dungeons & Dragons, I apologize. This campaign is committed to increasing the strength, constitution, dexterity, intelligence, wisdom, and charisma scores of every American.

Ben Smith’s Blog: Goldfarb keeps experience points – Politico.com.