One of the more interesting communication gaps that I’ve had while working on Metaplace was over the word “marketing.”
In much of the game industry, marketing is a dirty word. In fact, for a while I made it part of my personal crusade to smooth over the relationship between development and marketing both at SOE and at Origin, because there’s a historical sense of enmity there, where development feels that clueless marketers are trying to design the game, and marketers feel that clueless developers don’t care what the public actually wants.
Over in the web world, it’s different. In fact, if I had to pick the closest analogue to “marketing guy” it would be “designer.”