Jul 202008
 

This week’s poem is a meditation on good and evil and faith and logic via Principia Mathematica, based on the news this week that some genes for violent antisocial behavior have been identified.

It turns out that up to one percent of the population may have these genes. But they do not always express, because nurture and life circumstances are just as important in whether or not the person’s  actually going to turn out antisocial, or dare I say it, evil. And yet, we have so often ascribed these behaviors, throughout history, to the Devil, or to other supernatural causes.

I ended up linking this to the notion that religion exists in our mental space in a position analogous to Gödel’s incompleteness theorem, which in its broadest layman interpretation states that a system cannot prove its own consistency; wasn’t there something religious, in the end, in Russell and Whitehead’s belief in complete systems, in the ability of logic to put everything into order?

OK, so either you come to this blog because it sometimes leaps from game design to poems linking genetics, theology, and mathematics in rhyming hexameter — or you are wondering what the hell (no pun intended) I am on about. Shrug. Here’s the poem either way, annotated for your (in)convenience. Continue reading »

WebFlock

 Posted by (Visited 10014 times)  Game talk  Tagged with: , , , , ,
Jul 172008
 

WebFlock screenshot

The Electric Sheep Company has launched WebFlock, which is an “under 100k/year” Flash-based solution for building white-label virtual worlds. ESC will do the hosting and presumably the work of making the world; their first customer is the TV show The L-Word.

Many of the articles and commentary are comparing it to Lively, but the comparison seems wrong to me — Lively is aimed at end users making small spaces, whereas this seems more like it’s up against SmartFoxServer and ElectroServer as a white-label solution. It will fill a nice niche there, given the radically different style of the visuals — the other two seems to lean towards kids’ worlds.

I would expect to see more adult IP (TV shows, movies, businesses) using this sort of platform for their virtual world presence, rather than embedding their presence inside of a single world.

Metaplace status update!

 Posted by (Visited 4468 times)  Gamemaking  Tagged with:
Jul 162008
 

For those wondering what’s up with Metaplace, we have a July Update up on the company blog that should serve to catch you up. We’re really really busy these days, gearing up for going beta.

We’ve seen some absolutely amazing work being created within Metaplace. We’ve had educational learning software, the start of basic RPG’s, an RTS, a beginning shooter game, arcade games, word games. We’ve seen people make procedurally generated maps, the start of standalone clients, and then all the games we’ve shown in our Community Spotlight posts. We’re consistently entertained by the creativity that is shown, and we are excited to see what you all can make.

The post also has a short term roadmap, and lots more…


Second Skin

 Posted by (Visited 5082 times)  Game talk, Watching  Tagged with:
Jul 162008
 

I’m a day late on this, i think! But Second Skin is premiering in New York, and they want to sell tickets. 🙂

Today’s the day!� Tickets have just gone on sale for the NYC premiere of our little documentary on virtual worlds, Second Skin.� We would love to have all of you there, and would be honored if you’d join us at our hometown premiere.� If we sell out this theater fast enough, we might get other NYC theaters to notice, and give us a good run- which would create a lot more press, and help us with our theatrical release later this year.

If you could please BUY TICKETS HERE and forward this message along to *everyone* you know, we might sell out within the day- our humble goal.� Thanks to all of you for making� this movie such an unbelievable success.

In case you’re new, here’s the skinny on our movie, below.� Also, watch out for us in next week’s issue of Newsweek and Moviemaker Magazine!

Continue reading »

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